コード例 #1
0
 private void onSaveBtnClicked()
 {
     if (loaded())
     {
         RouteShieldConfig.SaveRouteShieldInfo();
         RenderingManager.instance.ForceUpdate();
     }
 }
コード例 #2
0
        /// <summary>
        /// Loads all custom sprites
        /// </summary>
        private void LoadSprites()
        {
            bool spriteSuccess = true;

            //TODO: Replace with a loader function( JSON mapping available )

            //We probably need this before we load any displays
            DynamicSignConfig.LoadVmsMsgList();

            RouteShieldConfig.LoadRouteShieldInfo();
            String[] files = Directory.GetFiles(FileUtils.GetModPath() + Path.DirectorySeparatorChar + "Icons");
            foreach (string file in files)
            {
                string[] splitValues = file[0] == Path.DirectorySeparatorChar ? file.Substring(1).Split(Path.DirectorySeparatorChar) : file.Split(Path.DirectorySeparatorChar);
                string   fileName    = splitValues[splitValues.Length - 1];
                string   fileKey     = fileName.Split('.')[0];
                spriteSuccess = SpriteUtils.AddTexture(file, fileKey) && spriteSuccess;
                if (!RouteShieldConfig.Instance().routeShieldDictionary.ContainsKey(fileKey))
                {
                    RouteShieldConfig.Instance().routeShieldDictionary[fileKey] = new RouteShieldInfo(fileKey);
                }
            }

            //TODO: When we need it, load a json descriptor file for relevant shaders here
            ShaderUtils.AddShader("Shaders/font", "font");

            //TODO: When we need it, load a json descriptor file for relevant fonts here
            FontUtils.AddFonts();

            if (!spriteSuccess)
            {
                LoggerUtils.LogError("Failed to load some sprites!");
            }
            else
            {
                RouteShieldConfig.SaveRouteShieldInfo();
            }
        }