public void GetWinnerPointsShouldReturnSecondPlayerAsWinnerWithOnePoint( int firstPlayerPoints, int secondPlayerPoints, PlayerPosition gameClosedBy, PlayerPosition noTricksPlayer) { IRoundWinnerPointsLogic roundWinnerPointsLogic = new RoundWinnerPointsPointsLogic(); var result = roundWinnerPointsLogic.GetWinnerPoints( firstPlayerPoints, secondPlayerPoints, gameClosedBy, noTricksPlayer, GameRulesProvider.Santase); Assert.Equal(PlayerPosition.SecondPlayer, result.Winner); Assert.Equal(1, result.Points); }
private void UpdatePoints(RoundResult roundResult) { IRoundWinnerPointsLogic roundWinnerPointsPointsLogic = new RoundWinnerPointsPointsLogic(); var roundWinnerPoints = roundWinnerPointsPointsLogic.GetWinnerPoints( roundResult.FirstPlayer.RoundPoints, roundResult.SecondPlayer.RoundPoints, roundResult.GameClosedBy, roundResult.NoTricksPlayer, this.gameRules); switch (roundWinnerPoints.Winner) { case PlayerPosition.FirstPlayer: this.FirstPlayerTotalPoints += roundWinnerPoints.Points; this.firstToPlay = PlayerPosition.SecondPlayer; break; case PlayerPosition.SecondPlayer: this.SecondPlayerTotalPoints += roundWinnerPoints.Points; this.firstToPlay = PlayerPosition.FirstPlayer; break; } }