// Update is called once per frame void FixedUpdate() { if (m_PlayerNum == 1) { if (m_manager.CheckingCurrentScore(2) > m_manager.CheckingCurrentScore(1)) { m_WinningParticleEffect.SetActive(true); } else { m_WinningParticleEffect.SetActive(false); } } if (m_PlayerNum == 2) { if (m_manager.CheckingCurrentScore(1) > m_manager.CheckingCurrentScore(2)) { m_WinningParticleEffect.SetActive(true); } else { m_WinningParticleEffect.SetActive(false); } } }