private void Awake() { var panelBucket = GetComponent <PanelBucket>(); roundResultPanel = panelBucket.RoundResults.GetComponent <PanelAnimatorHelper>(); roundCoordinator = GetComponent <RoundCoordinator>(); roundCoordinator.CurrentRoundChanged += OnCurrentRoundChanged; }
private void Awake() { gameRules = GetComponent <GameRules>(); gameStateChanger = GetComponent <GameStateChanger>(); objectPooler = GetComponent <ObjectPooler>(); spriteBucket = GetComponent <SpriteBucket>(); panelBucket = GetComponent <PanelBucket>(); sessionData = GetComponent <SessionData>(); roundCoordinator = GetComponent <RoundCoordinator>(); roundTimer = GetComponent <RoundTimer>(); }