// Update is called once per frame void Update() { if (!isGameRunning) { Invoke("StartGame", .1f); } if (Input.GetKeyDown(KeyCode.T)) { foreach (GroundEnemy enemy in GameObject.FindObjectsOfType <GroundEnemy>()) { Destroy(enemy.gameObject); roundController.DecreaseEnemyCount(); } foreach (FlyingEnemy enemy in GameObject.FindObjectsOfType <FlyingEnemy>()) { Destroy(enemy.gameObject); roundController.DecreaseEnemyCount(); } } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } }