コード例 #1
0
 void Start()
 {
     COLLIDER_0_NAME = "Checker_Boy_0";
     COLLIDER_1_NAME = "Checker_Boy_1";
     collider_0      = GameObject.Find(COLLIDER_0_NAME);
     collider_1      = GameObject.Find(COLLIDER_1_NAME);
     COLLIDER_0      = collider_0.GetComponent <Rotation_Checker> ();
     COLLIDER_1      = collider_1.GetComponent <Rotation_Checker> ();
 }
コード例 #2
0
    void Start()
    {
        COLLIDER_RIGHT_TOP_NAME    = "Checker_Boy_Right_0";
        COLLIDER_RIGHT_BOTTOM_NAME = "Checker_Boy_Right_1";
        COLLIDER_LEFT_TOP_NAME     = "Checker_Boy_Left_0";
        COLLIDER_LEFT_BOTTOM_NAME  = "Checker_Boy_Left_1";

        collider_right_top    = GameObject.Find(COLLIDER_RIGHT_TOP_NAME);
        collider_right_bottom = GameObject.Find(COLLIDER_RIGHT_BOTTOM_NAME);
        collider_left_top     = GameObject.Find(COLLIDER_LEFT_TOP_NAME);
        collider_left_bottom  = GameObject.Find(COLLIDER_LEFT_BOTTOM_NAME);

        COLLIDER_RIGHT_TOP    = collider_right_top.GetComponent <Rotation_Checker> ();
        COLLIDER_RIGHT_BOTTOM = collider_right_bottom.GetComponent <Rotation_Checker> ();
        COLLIDER_LEFT_TOP     = collider_left_top.GetComponent <Rotation_Checker> ();
        COLLIDER_LEFT_BOTTOM  = collider_left_bottom.GetComponent <Rotation_Checker> ();

        SPRITE_BOY = GameObject.Find("Space_boi_sprite");

        jumpSpeed = 5.0f;
    }