Quaternion ThinkOfRotation() { RotationMap map = GetComponent <RotationMap>(); List <int> array = map.GetArrayFromMap(); int index = array[Random.Range(0, array.Count)]; map.SetPositionToNext(index); Vector3 result = Vector3.zero; result.y += index * RotateAngle; return(Quaternion.Euler(result)); }
void ControlRotationMap() { switch (enemyState) { case EnemyState.Run: RotationMap map = GetComponent <RotationMap>(); if (!resetMap) { map.ResetMap(); resetMap = true; } break; default: resetMap = false; break; } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); RotationMap map = (RotationMap)target; if (map.backUpSize != map.mapSize) { map.pointArray = new Boolean2D(map.mapSize); map.backUpSize = map.mapSize; } if (map.pointArray == null) { return; } GUILayout.BeginVertical(); for (int i = 0; i < map.mapSize; i++) { GUILayout.BeginHorizontal(); for (int j = 0; j < map.mapSize; j++) { bool value; if (map.pointArray.GetElement(i, j, out value)) { map.pointArray.SetElement(i, j, EditorGUILayout.Toggle(value, GUILayout.MaxWidth(15))); } } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); }