void NotContact() { if (isContact) { go_TargetNameBar.gameObject.SetActive(false); isContact = false; Rotating rotating = SpinCoursor.GetComponent <Rotating>(); rotating.Rotate(true); go_ActiveCrosshair.SetActive(false); } }
void Contact() { if (hitInfo.transform.CompareTag("Interaction") || hitInfo.transform.CompareTag("Character")) { go_TargetNameBar.SetActive(true); txt_targetName.text = hitInfo.transform.GetComponent <InteractionType>().GetName(); Rotating rotating = SpinCoursor.GetComponent <Rotating>(); rotating.Rotate(true); go_ActiveCrosshair.SetActive(true); if (!isContact) { isContact = true; } } else { NotContact(); } }