protected virtual void GrabMechanicAngleChanged(object sender, RotateTransformGrabAttachEventArgs e) { if (controlInteractableObject != null && !controlInteractableObject.IsGrabbed()) { ForceRestingPosition(); ForceSnapToStep(); } if (processAtEndOfFrame == null) { EmitEvents(); } }
private void MaxAngleExited(object o, RotateTransformGrabAttachEventArgs e) { OnMaxAngleExited.Invoke(o, e); }
private void MinAngleReached(object o, RotateTransformGrabAttachEventArgs e) { OnMinAngleReached.Invoke(o, e); }
private void AngleChanged(object o, RotateTransformGrabAttachEventArgs e) { OnAngleChanged.Invoke(o, e); }
//Runs when lever is exiting its minimum angle void OnMinAngleExited(object sender, RotateTransformGrabAttachEventArgs e) { //Ensures our MinAngleReached UnityEvent is only called once per lever flip MinAngleExited?.Invoke(); }