// Use this for initialization void Start() { myAnimator = GetComponent <Animator>(); playerCharController = playerGameObject.GetComponent <Player>(); shootProjectile = weaponGameObject.GetComponent <ShootProjectile>(); rotateTowardsMouse = weaponGameObject.GetComponent <RotateTowardsMouse>(); }
private void Awake() { player = this.transform.parent.transform; rotateTowardsMouse = GetComponent <RotateTowardsMouse>(); }