// Use this for initialization void Start () { //selectieScript.lastGameObjectHit = null; lastHooveredGameObject = null; //Set ref script raycastscript = gameObject.GetComponent("RayCastScript") as RayCastScript; rotateScript = gameObject.GetComponent("RotateScript") as RotateScript; scaleScript = gameObject.GetComponent("ScaleScript") as ScaleScript; stackScript = gameObject.GetComponent("StackScript") as StackScript; moveScript = gameObject.GetComponent("MoveScript") as MoveScript; smoothCameraScript = gameObject.GetComponent("SmoothCameraScript") as SmoothCameraScript; verwijderScript = gameObject.GetComponent("VerwijderScript") as VerwijderScript; selectieScript = gameObject.GetComponent("SelectieScript") as SelectieScript; selectieScript.setSelectionmodeOn(); selectieScript.playerCam = playerCam; //Turn off mouse pointer and set the cursorImage screenpointer = (GUITexture)Instantiate(baseGuiTexture); Screen.showCursor = false; screenpointer.texture = cursorImage; screenpointer.color = Color.red; screenpointer.pixelInset = new Rect(-5, -5,10,10); screenpointer.transform.localScale -= new Vector3(1, 1, 0); modus = Modi.NAV_SEL; }
// Use this for initialization void Start() { //Init controllers wiimote_start(); //Turn off mouse pointer and set the cursorImage screenpointer = (GUITexture)Instantiate(baseGuiTexture); Screen.showCursor = false; screenpointer.texture = cursorImage; screenpointer.color = Color.red; screenpointer.pixelInset = new Rect(10, 10, 10, 10); screenpointer.transform.localScale -= new Vector3(1, 1, 0); //Set ref scripts raycastscript = gameObject.GetComponent("RayCastScript") as RayCastScript; rotateScript = gameObject.GetComponent("RotateScript") as RotateScript; scaleScript = gameObject.GetComponent("ScaleScript") as ScaleScript; stackScript = gameObject.GetComponent("StackScript") as StackScript; moveScript = gameObject.GetComponent("MoveScript") as MoveScript; smoothCameraScript = gameObject.GetComponent("SmoothCameraScript") as SmoothCameraScript; verwijderScript = gameObject.GetComponent("VerwijderScript") as VerwijderScript; selectieScript = gameObject.GetComponent("SelectieScript") as SelectieScript; //Set initial values selectieScript.setSelectionmodeOn(); selectieScript.playerCam = playerCam; modus = Modi.NAV_SEL; }
public void Rotate(RotateScript rotator, bool UseRotationSpeeds = true) { var delta = rotator.DesiredRotation - rotator.CurrentRotation; if (UseRotationSpeeds) { var maxRot = rotateSpeed * Time.deltaTime; var minRot = -rotateSpeed * Time.deltaTime; if (delta < -180) { delta += 360; // Go around the other way } if (delta > 180) { delta -= 360; // Go around the other way } delta = Mathf.Clamp(delta, minRot, maxRot); if (OnSegmentMove != null) { OnSegmentMove.Invoke(delta); } } rotator.transform.Rotate(0, delta, 0); rotator.CurrentRotation += delta; }
public void Start() { image = transform.GetComponent <Image>(); r = cube.GetComponent <RotateScript>(); //Adds a listener to the main input field and invokes a method when the value changes. #pragma warning disable CS0618 // Type or member is obsolete mainInputField.onValueChange.AddListener(delegate { ValueChangeCheck(); }); #pragma warning restore CS0618 // Type or member is obsolete }
void Start() { rotateScript = GetComponent <RotateScript>(); FinishLineReached.OnFinishLineReached += EnableRotateScript; PlayerCollisions.OnObstacleHit += DisableRotateScript; transform.position = Vector3.zero; //transform.DOMoveY(0.2f, 0.5f); }
private void Start() { jumpScript = GetComponent <JumpScript>(); rb = GetComponent <Rigidbody2D>(); rotateScript = GetComponent <RotateScript>(); spring = GetComponent <SpringJoint2D>(); animator = GetComponent <Animator>(); spawner = GameObject.FindGameObjectWithTag("spawner"); PlayerCollisions.OnObstacleHit += OnDeath; initialPos = transform.position; }
private void Awake() { GameObject sphere = transform.Find("Crystal Sphere").gameObject; GameObject glitter = transform.Find("Glitter").gameObject; sphereRS = sphere.GetComponent <RotateScript>(); glitterRS = glitter.GetComponent <RotateScript>(); //establish parameter hash: float t = 25f; Hashtable ht = iTween.Hash("from", -spinVal, "to", spinVal, "easetype", iTween.EaseType.easeInOutSine, "looptype", iTween.LoopType.pingPong, "time", t, "onupdate", "ChangeSpinValue"); //make iTween call: iTween.ValueTo(gameObject, ht); }
// Use this for initialization void Start () { //Set ref script raycastscript = gameObject.GetComponent("RayCastScript") as RayCastScript; rotateScript = gameObject.GetComponent("RotateScript") as RotateScript; scaleScript = gameObject.GetComponent("ScaleScript") as ScaleScript; stackScript = gameObject.GetComponent("StackScript") as StackScript; moveScript = gameObject.GetComponent("MoveScript") as MoveScript; //Turn off mouse pointer and set the cursorImage screenpointer = (GUITexture)Instantiate(baseGuiTexture); Screen.showCursor = false; screenpointer.texture = cursorImage; screenpointer.color = Color.red; screenpointer.pixelInset = new Rect(10,10,10,10); screenpointer.transform.localScale -= new Vector3(1, 1, 0); }
// Use this for initialization void Start() { //Set ref script raycastscript = gameObject.GetComponent("RayCastScript") as RayCastScript; rotateScript = gameObject.GetComponent("RotateScript") as RotateScript; scaleScript = gameObject.GetComponent("ScaleScript") as ScaleScript; stackScript = gameObject.GetComponent("StackScript") as StackScript; moveScript = gameObject.GetComponent("MoveScript") as MoveScript; //Turn off mouse pointer and set the cursorImage screenpointer = (GUITexture)Instantiate(baseGuiTexture); Screen.showCursor = false; screenpointer.texture = cursorImage; screenpointer.color = Color.red; screenpointer.pixelInset = new Rect(10, 10, 10, 10); screenpointer.transform.localScale -= new Vector3(1, 1, 0); }
public override void Enter(IAgent pAgent) { player = GameObject.FindGameObjectWithTag("Player"); jumpScript = player.GetComponent <JumpScript>(); rotateScript = player.GetComponent <RotateScript>(); base.Enter(pAgent); levelCanvas.SetActive(true); finishLine.SetActive(true); levelManagers.SetActive(true); jumpScript.enabled = true; rotateScript.enabled = true; spawnObstacles.enabled = true; menuCanvas.SetActive(false); }
// Update is called once per frame void Update() { if (player == null) { player = GameObject.FindGameObjectWithTag("Player"); } if (player != null && !init) { rotateScript = player.GetComponent <RotateScript>(); jumpScript = player.GetComponent <JumpScript>(); rotateScript.enabled = true; jumpScript.enabled = true; init = true; } }
// Use this for initialization void Start() { rotateScript = GetComponent <RotateScript>(); FinishLineReached.OnFinishLineReached += RotateBackwards; }
// Use this for initialization void Start() { //Init controllers wiimote_start(); //Turn off mouse pointer and set the cursorImage screenpointer = (GUITexture)Instantiate(baseGuiTexture); Cursor.visible = false; screenpointer.texture = cursorImage; screenpointer.color = Color.red; screenpointer.pixelInset = new Rect(10,10,10,10); screenpointer.transform.localScale -= new Vector3(1,1,0); //Set ref scripts raycastscript = gameObject.GetComponent("RayCastScript") as RayCastScript; rotateScript = gameObject.GetComponent("RotateScript") as RotateScript; scaleScript = gameObject.GetComponent("ScaleScript") as ScaleScript; stackScript = gameObject.GetComponent("StackScript") as StackScript; moveScript = gameObject.GetComponent("MoveScript") as MoveScript; smoothCameraScript = gameObject.GetComponent("SmoothCameraScript") as SmoothCameraScript; verwijderScript = gameObject.GetComponent("VerwijderScript") as VerwijderScript; selectieScript = gameObject.GetComponent("SelectieScript") as SelectieScript; //Set initial values selectieScript.setSelectionmodeOn(); selectieScript.playerCam = playerCam; modus = Modi.NAV_SEL; }
public void SetRotation(RotateScript rotator, float position) { rotator.DesiredRotation = (position + 1.0f) * 180; // range: 0 to 2 * 180 = 0 to 360 }
void Start() { input = GetComponent <InputField>(); r = cube.GetComponent <RotateScript>(); }
// Use this for initialization private void Start() { rotateScript = GetComponent <RotateScript>(); FinishLineReached.OnFinishLineReached += IncreaseSpeed; }