コード例 #1
0
    ///<summary>random обектууд үүсгэнэ</summary>
    public static List <GameObject> RndGos(Vector3 a, Vector3 b, List <GameObject> goPfs, int n,
                                           RotType rt = RotType.Def, Quaternion rot = default(Quaternion), Transform parTf = null)
    {
        List <GameObject> res = new List <GameObject>();

        for (int i = 0; i < n; i++)
        {
            res.Add(RndGo(a, b, goPfs, rt, rot, parTf));
        }
        return(res);
    }
コード例 #2
0
    ///<summary>random обект үүсгэнэ</summary>
    public static GameObject RndGo(Vector3 pos, List <GameObject> goPfs,
                                   RotType rt = RotType.Def, Quaternion rot = default(Quaternion), Transform parTf = null)
    {
        GameObject goPf = Rnd.List <GameObject>(goPfs);

        if (rt == RotType.Def)
        {
            rot = goPf.transform.rotation;
        }
        else if (rt == RotType.Rnd)
        {
            rot = Q.Euler(0, Rnd.Ang, 0);
        }
        return(MonoBehaviour.Instantiate(goPf, pos, rot, parTf));
    }
コード例 #3
0
ファイル: Util.cs プロジェクト: gzhangx/dark.net
 public static void Rot90(Mat matImage, RotType rotflag)
 {
     //1=CW, 2=CCW, 3=180
     if (rotflag == RotType.CW)
     {
         CvInvoke.Transpose(matImage, matImage);
         CvInvoke.Flip(matImage, matImage, Emgu.CV.CvEnum.FlipType.Horizontal); //transpose+flip(1)=CW
     }
     else if (rotflag == RotType.CCW)
     {
         CvInvoke.Transpose(matImage, matImage);
         CvInvoke.Flip(matImage, matImage, Emgu.CV.CvEnum.FlipType.None); //transpose+flip(0)=CCW
     }
     else if (rotflag == RotType.R180)
     {
         CvInvoke.Flip(matImage, matImage, Emgu.CV.CvEnum.FlipType.Vertical);    //flip(-1)=180
     }
 }
コード例 #4
0
    ///<summary>random обектууд давхцахгүйгаар үүсгэнэ</summary>
    public static List <GameObject> RndGos(Vector3 a, Vector3 b, List <GameObject> gos, List <GameObject> goPfs, int n, float dis,
                                           RotType rt = RotType.Def, Quaternion rot = default(Quaternion), Transform parTf = null)
    {
        List <GameObject> res  = new List <GameObject>();
        List <Vector3>    pnts = new List <Vector3>();

        if (gos.NotNull() && gos.Count > 0)
        {
            gos.ForEach(x => pnts.Add(x.transform.position));
        }
        for (int i = 0; i < 100000 && pnts.Count < n; i++)
        {
            Vector3 rnd = Rnd.Pos(a, b);
            if (pnts.FindIndex(0, pnts.Count, x => Vector3.Distance(x, rnd) < dis) < 0)
            {
                pnts.Add(rnd);
                res.Add(RndGo(Rnd.Pos(a, b), goPfs, rt, rot, parTf));
            }
        }
        return(res);
    }
コード例 #5
0
ファイル: SimpleCamPath.cs プロジェクト: nan0bug00/kerbcam
        private void DoPathEditing()
        {
            GUILayout.BeginVertical(); // BEGIN path editing
            GUILayout.Label(
                string.Format("Simple camera path [{0} keys]", path.Count));

            GUILayout.BeginHorizontal(); // BEGIN name field
            GUILayout.Label("Name:");
            path.Name = GUILayout.TextField(path.Name);
            GUILayout.EndHorizontal(); // END name field

            DoPlaybackControls();

            DoKeysList();

            DoUnderListControls();

            if (StateHandler.developerMode)
            {
                GUILayout.BeginHorizontal(); // BEGIN rotation choice
                GUILayout.Label("Rotation type:");
                var rotTypes = new RotType[] {
                    RotType.Slerp,
                    RotType.Squad,
                    RotType.Component
                };
                foreach (var rotType in rotTypes)
                {
                    if (GUILayout.Toggle(path.RotType == rotType, ""))
                    {
                        path.RotType = rotType;
                    }
                    GUILayout.Label(rotType.ToString());
                }
                GUILayout.EndHorizontal(); // END rotation choice
            }

            GUILayout.EndVertical(); // END path editing
        }
コード例 #6
0
 ///<summary>random обектууд давхцахгүйгаар үүсгэнэ</summary>
 public static List <GameObject> RndGos(Vector3 a, Vector3 b, List <GameObject> goPfs, int n, float dis,
                                        RotType rt = RotType.Def, Quaternion rot = default(Quaternion), Transform parTf = null)
 {
     return(RndGos(a, b, null, goPfs, n, dis, rt, rot, parTf));
 }
コード例 #7
0
 ///<summary>random обект үүсгэнэ [a, b]</summary>
 public static GameObject RndGo(Vector3 a, Vector3 b, List <GameObject> goPfs,
                                RotType rt = RotType.Def, Quaternion rot = default(Quaternion), Transform parTf = null)
 {
     return(RndGo(Rnd.Pos(a, b), goPfs, rt, rot, parTf));
 }