public void SetTime(double time) { if (!RootPlayable.IsValid()) { return; } RootPlayable.SetTime(time); }
public bool IsContainTime(string label) { return(IsContainTime(label, RootPlayable.GetTime())); }
public double GetDuration() { return(RootPlayable.GetDuration()); }
public override void ProcessFrame(Playable playable, FrameData info, object playerData) { TimeProperty.Value = RootPlayable.GetTime(); }