/// <inheritdoc /> public override void OnInit() { // Setup content root node _root = new RootContentTreeNode { ChildrenIndent = 0 }; _root.Expand(true); foreach (var project in Editor.ContentDatabase.Projects) { _root.AddChild(project); } Editor.ContentDatabase.Game?.Expand(true); _tree.Margin = new Margin(0.0f, 0.0f, -16.0f, 2.0f); // Hide root node _tree.AddChild(_root); _root.SortChildrenRecursive(); // Setup navigation _navigationUnlocked = true; _tree.Select(_root); NavigationClearHistory(); // Update UI layout _isLayoutLocked = false; PerformLayout(); // Load last viewed folder if (Editor.ProjectCache.TryGetCustomData(ProjectDataLastViewedFolder, out var lastViewedFolder)) { if (Editor.ContentDatabase.Find(lastViewedFolder) is ContentFolder folder) { _tree.Select(folder.Node); } } }
private void AddFolder2Root(MainContentTreeNode node) { // Add to the root _root.AddChild(node); }