コード例 #1
0
ファイル: TfsHelper.VsFake.cs プロジェクト: blindlf/git-tfs
        public IList <RootBranch> GetRootChangesetForBranch(string tfsPathBranchToCreate, int lastChangesetIdToCheck = -1, string tfsPathParentBranch = null)
        {
            var branchChangesets     = _script.Changesets.Where(c => c.IsBranchChangeset);
            var firstBranchChangeset = branchChangesets.FirstOrDefault(c => c.BranchChangesetDatas.BranchPath == tfsPathBranchToCreate);

            var rootBranches = new List <RootBranch>();

            if (firstBranchChangeset != null)
            {
                do
                {
                    var rootBranch = new RootBranch(
                        firstBranchChangeset.BranchChangesetDatas.RootChangesetId,
                        firstBranchChangeset.Id,
                        firstBranchChangeset.BranchChangesetDatas.BranchPath
                        );

                    rootBranch.IsRenamedBranch = DeletedBranchesPathes.Contains(rootBranch.TfsBranchPath);
                    rootBranches.Add(rootBranch);

                    firstBranchChangeset = branchChangesets.FirstOrDefault(c => c.BranchChangesetDatas.BranchPath == firstBranchChangeset.BranchChangesetDatas.ParentBranch);
                } while (firstBranchChangeset != null);
                rootBranches.Reverse();
                return(rootBranches);
            }
            rootBranches.Add(new RootBranch(-1, tfsPathBranchToCreate));
            return(rootBranches);
        }
コード例 #2
0
    /*
     * public void StartRoot(EnemyMovement eM, float castingTime, GameObject targetPlayer, int damage, Vector3 pos, float rootTime, GameObject rootBranchPrefab)
     * {
     *  StartCoroutine(RootCoroutine(eM, castingTime, targetPlayer, damage, pos, rootTime, rootBranchPrefab));
     * }
     */

    public IEnumerator RootCoroutine(EnemySkill eK, EnemyMovement eM, float castingTime, GameObject targetPlayer, int damage, Vector3 pos, float rootTime, GameObject rootBranchPrefab)
    {
        eM.agent.isStopped = true;
        eK.isCasting       = true;
        yield return(new WaitForSecondsRealtime(castingTime));

        eM.agent.isStopped = false;
        eK.isCasting       = false;

        GameManager.gameManager.TakeDamage(targetPlayer, damage, pos, false);
        GameManager.gameManager.UIManager.QuoteOnDamage("enemy", targetPlayer);
        isRoot = true;
        RootBranch branch = Instantiate(rootBranchPrefab).GetComponent <RootBranch>();

        branch.targetPlayer = targetPlayer;
        branch.rootTime     = rootTime;
        yield return(new WaitForSecondsRealtime(rootTime));

        isRoot = false;
    }