public void PlayerGiveUp() { try { var player = this.GameDataHandle.PopPlayer(PlayerStauts.GiveUp); player.PlayerStauts = PlayerStauts.GiveUp; RoomUserRedis.SetPlayer(RoomCode, player); } catch (Exception ex) { //错误需要将改玩家剔除 } }
public EOneGame GetGameData(bool NeedRefrush = false) { if (NeedRefrush) { var roomCode = _OneGame.GameInfo.RoomCode; EGameInfo basicInfo = GameRedis.GetGameBasic(roomCode).resultObj; _OneGame.GameInfo = basicInfo; _OneGame.PlayerList = RoomUserRedis.GetAllPlayer(roomCode).resultList; _OneGame.TableCardList = _CardDataManager.TableCards; } return(_OneGame); }
public OutAPIResult UserStandUp_Redis(string UserOpenId) { OutAPIResult result = new OutAPIResult(); RoomUserRedis redis = new RoomUserRedis(); try { result = redis.UserSitUp(UserOpenId); } catch (Exception ex) { result.ErrorMsg = ex.Message; } return(result); }
public OutAPIResult UserSitDown_Redis(string UserOpenId, int SeatNo, decimal coins) { OutAPIResult result = new OutAPIResult(); RoomUserRedis redis = new RoomUserRedis(); try { result = redis.UserSitDown(UserOpenId, SeatNo, coins); } catch (Exception ex) { result.ErrorMsg = ex.Message; } return(result); }
public void DoSomethine() { RoomUserRedis redis = new RoomUserRedis(); CardDataManager CardDataManager = new CardDataManager(); List <ERoomUser> Players = redis.GetAllPlayer("04023135").resultList; // ResultGameShuffleStart result = new ResultGameShuffleStart(RoomCode); CardDataManager.ShuffleCard(Players); foreach (ERoomUser p in Players) { var cl = p.CardList; //RoomUserRedis.SetPlayer(RoomCode, p); } }
/// <summary> /// 前端开始洗牌,同时系统分发派 /// </summary> /// <returns></returns> public List <ERoomUser> DoShuffle() { List <ERoomUser> Players = RoomUserRedis.GetAllPlayer(RoomCode).resultList; CardDataManager.ShuffleCard(Players); foreach (ERoomUser p in Players) { p.PlayerStauts = PlayerStauts.PrepareBet; RoomUserRedis.SetPlayer(RoomCode, p); } GameRedis.SetTableCards(CardDataManager.TableCards.Values.ToList()); return(Players); }
public OutAPIResult ExitRoom_Redis(string userOpenId) { OutAPIResult result = new OutAPIResult(); RoomUserRedis roomUserRedis = new RoomUserRedis(); try { lock (_ExitRoom) { result = roomUserRedis.UserExitRoom(userOpenId); } } catch (Exception ex) { result.ErrorMsg = ex.Message; } return(result); }
public ResultBackHall UserBackHall() { ResultBackHall result = new ResultBackHall(); try { var r = RoomUserRedis.UserExitRoom(_UserOpenId); if (!r.IsSuccess) { result.ErrorMsg = r.ErrorMsg; } } catch (Exception ex) { result.ErrorMsg = ex.Message; } return(result); }
public ResultUserSitUp UserSitUp() { ResultUserSitUp result = new ResultUserSitUp(); try { var r = RoomUserRedis.UserSitUp(_UserOpenId); if (!r.IsSuccess) { result.ErrorMsg = r.ErrorMsg; } } catch (Exception ex) { result.ErrorMsg = ex.Message; } return(result); }
public OutAPIResult UserSitDown(int SeatNo, decimal coins) { OutAPIResult result = new OutAPIResult(); try { if (coins <= 0) { result.ErrorMsg = "金币不足,无法入座"; return(result); } result = RoomUserRedis.UserSitDown(_UserOpenId, SeatNo, coins); } catch (Exception ex) { result.ErrorMsg = ex.Message; } return(result); }
public OutAPIResult UserEntryRoom(string roomCode) { OutAPIResult r = new OutAPIResult(); try { //登记用户 r = RoomUserRedis.UserLogin(_UserOpenId, roomCode); if (r.IsSuccess) { //用户进入房间 r = RoomUserRedis.UserEntryRoom(_UserOpenId, roomCode); _RoomCode = roomCode; } } catch (Exception ex) { r.ErrorMsg = ex.Message; } return(r); }
public void PlayerFollow(EGameInfo gi, string userOpenId, decimal FollowCoins) { try { var player = this.GameDataHandle.PopPlayer(PlayerStauts.Follow); player.PlayerStauts = PlayerStauts.Follow; RoomUserRedis.SetPlayer(RoomCode, player); //加注 ECoinDetail cd = new ECoinDetail { Coins = FollowCoins, Diff = 0, PileNo = (int)gi.GameTurn, UserOpenId = userOpenId, CoinType = CoinType.Follow, }; GameDataHandle.AddPlayerCoins(cd); } catch (Exception ex) { //错误需要将改玩家剔除 } }