public AGSRoomTransitions(IEvent<AGSEventArgs> onStateChanged) { OnStateChanged = onStateChanged; //starting with preparing transition so that the before fade in event will be called for the first room in the game _state = RoomTransitionState.PreparingTransition; }
public AGSRoomTransitions(IEvent <AGSEventArgs> onStateChanged) { OnStateChanged = onStateChanged; //starting with preparing transition so that the before fade in event will be called for the first room in the game _state = RoomTransitionState.PreparingTransition; }