private void EnterRoom() { GameObject roomPanel = GameObject.Find("Room Panel"); RoomPanelManager roomPanelManager = roomPanel.GetComponent <RoomPanelManager>(); roomPanelManager.SetRoom(_receivingEnterRoomPacket); roomPanel.GetComponent <Animator>().Play("Open"); }
public void OnClickExitRoom() { _roomPanel.GetComponent <Animator>().Play("Close"); RoomPanelManager roomPanelManager = _roomPanel.GetComponent <RoomPanelManager>(); int roomId = roomPanelManager.Room.Id; string nickname = MainServerManager.Player.Nickname; _networkManager.Send(Protocol.ExitRoom, new SendingExitRoomPacket(roomId, nickname)); }