public void Awake() { bounds = new Bounds(transform.localPosition, roomSize); RoomEntranceManager = GetComponentInChildren <RoomEntranceManager>(); roomEnemyManager = GetComponent <RoomEnemyManager>(); roomObjectiveManager = GetComponent <RoomObjectiveManager>(); }
public RoomObjectiveKillAll(RoomObjectiveManager manager, Room parentRoom, RoomEnemyManager enemyManager) : base(manager, parentRoom) { this.enemyManager = enemyManager; }
public RoomObjective(RoomObjectiveManager manager, Room parentRoom) { this.manager = manager; this.parentRoom = parentRoom; }