void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Shovel") { RoomManager roomManager = WorldController.instance.GetComponent <RoomManager>(); GameObject hole = roomManager.GetComponent <ElevationTile>().hole; roomManager.PlaceItem(hole, (int)(this.transform.position.x + 15.5f), (int)(this.transform.position.y + 15.5f)); if (this.GetComponent <Drops>() != null) { this.GetComponent <Drops>().DropItem(); } Destroy(this.gameObject); } }