private void CreateRoomListing(RoomInfo roomInfo) { GameObject roomListing = Instantiate(roomListingTemplate.gameObject) as GameObject; roomListing.transform.SetParent(roomListingContainer, false); roomListing.gameObject.SetActive(true); RoomListing roomScript = roomListing.GetComponent <RoomListing>(); roomScript.Initialize(roomInfo.Name, this); roomScript.ShowOccupants(roomInfo.PlayerCount); allRooms.Add(roomScript); }