コード例 #1
0
    public void SetLampPanel(RoomLampInfo itemLamp)
    {
        mReturnLayer = ReturnLayer.Control_Lamp_Layer2;

        LampScrollView.SetActive(false);
        SetTitleBottom(itemLamp.name);
        LampPanel.SetActive(true);
    }
コード例 #2
0
    //添加房灯的子节点
    public void AddRoomLampItem(RoomLampInfo lampItem)
    {
        var itemRes = Resources.Load("Prefabs/LampItem");

        if (itemRes != null)
        {
            var itemObj = Instantiate(itemRes) as GameObject;
            itemObj.transform.parent        = LampShellThings.transform;
            itemObj.layer                   = gameObject.layer;
            itemObj.transform.localPosition = Vector3.zero;
            itemObj.transform.localRotation = Quaternion.identity;
            itemObj.transform.localScale    = Vector3.one;
            itemObj.name = lampItem.id.ToString();

            itemObj.GetComponent <LampItem>().Init(lampItem);
        }
        else
        {
            Debug.Log("====AddSafetyItem==safeItem===不存在==");
        }
    }
コード例 #3
0
 public void Init(params object[] obj)
 {
     lampInfo = (RoomLampInfo)obj[0];
     UpdateShow();
 }