コード例 #1
0
ファイル: Monkland.cs プロジェクト: Garrakx/Monkland
        private static void ApplyAllHooks()
        {
            Debug.Log("Applying monkland");

            #region Entities
            AbstractPhysicalObjectHK.ApplyHook();
            CreatureHK.ApplyHook();
            PlayerGraphicsHK.ApplyHook();
            PlayerHK.ApplyHook();
            RockHK.ApplyHook();
            RoomHK.ApplyHook();
            SpearHK.ApplyHook();
            WeaponHK.ApplyHook();
            #endregion Entities

            #region Menus
            MainMenuHK.ApplyHook();
            HUDHK.ApplyHook();
            //RainMeterHK.ApplyHook();
            #endregion Menus

            #region OverWorld
            AbstractRoomHK.ApplyHook();
            OverWorldHK.ApplyHook();
            ShortcutHandlerHK.ApplyHook();
            #endregion OverWorld

            #region Others
            ProcessManagerHK.ApplyHook();
            RainWorldGameHK.ApplyHook();
            RainWorldHK.ApplyHook();
            #endregion Others
        }
コード例 #2
0
 public void CheckForCommonRooms()
 {
     commonRooms.Clear();
     foreach (ulong player in roomDict.Keys)
     {
         if (player != playerID && roomDict.ContainsKey(player))
         {
             foreach (int otherRoom in roomDict[player])
             {
                 if (roomDict.ContainsKey(playerID))
                 {
                     foreach (int myRoom in roomDict[playerID])
                     {
                         if (myRoom.Equals(otherRoom) /*&& !string.IsNullOrEmpty(myRoom)*/) // WHEN DOES THIS HAPPEN
                         {
                             if (!commonRooms.ContainsKey(myRoom))
                             {
                                 commonRooms.Add(myRoom, new List <ulong>());
                             }
                             if (!commonRooms[myRoom].Contains(player))
                             {
                                 commonRooms[myRoom].Add(player);
                             }
                         }
                     }
                 }
             }
         }
     }
     foreach (int roomName in commonRooms.Keys)
     {
         AbstractRoom abstractRoom = RainWorldGameHK.mainGame.world.GetAbstractRoom(roomName);
         if (abstractRoom != null && abstractRoom.realizedRoom != null)
         {
             RoomHK.MultiplayerNewToRoom(abstractRoom.realizedRoom, commonRooms[roomName]);
         }
     }
     if (MonklandSteamManager.DEBUG)
     {
         string roomlist = "";
         foreach (int room in commonRooms.Keys)
         {
             roomlist = roomlist + room + ", ";
         }
         MonklandSteamManager.Log("[World] Room Packet: Player shares " + roomlist + " rooms with other players.");
     }
 }