コード例 #1
0
ファイル: LevelGen.cs プロジェクト: CZSeas/Champion
    public bool GenerateLevel(Vector3 centerPos, Vector2 size, Vector2 prevSize, int x, int y, int doorNum)
    {
        if (roomsGenerated == numRooms)
        {
            return(false);
        }
        roomsGenerated++;
        roomGrid[x, y] = true;
        if (doorNum == 0)
        {
            roomGrid[x - (int)Mathf.Sin(Mathf.Deg2Rad * yRot), y - (int)Mathf.Cos(Mathf.Deg2Rad * yRot)] = true;
        }
        RoomGen room = Instantiate(roomPrefab, centerPos, Quaternion.identity) as RoomGen;

        room.transform.parent = transform;
        room.obstaclePercent  = UnityEngine.Random.Range(minMaxObstaclePercent.x, minMaxObstaclePercent.y);
        room.roomSize         = size;
        room.FindDoors();
        room.seed = UnityEngine.Random.Range(0, 1000);
        if (!GenerateRandomDoor(room, size, prevSize, x, y))
        {
            roomsGenerated--;
            Destroy(room.gameObject);
            return(GenerateLevel(centerPos, size, prevSize, x, y, doorNum));
        }
        else
        {
            if (doorNum != 0)
            {
                room.prevDoorCoord = room.Door[doorNum];;
            }
            else
            {
                room.isStart = true;
                switch (yRot)
                {
                case 90:
                    room.prevDoorCoord = room.Door[1];
                    break;

                case -90:
                    room.prevDoorCoord = room.Door[3];
                    break;

                case 0:
                    room.prevDoorCoord = room.Door[2];
                    break;

                case 180:
                    room.prevDoorCoord = room.Door[4];
                    break;
                }
                Vector3 startDoorPos = room.CoordToPosition(room.prevDoorCoord.x, room.prevDoorCoord.y);
                playerStartPos = new Vector3(startDoorPos.x, 1, startDoorPos.z);
            }
            rooms.Add(room);
            return(true);
        }
    }
コード例 #2
0
ファイル: LevelGen.cs プロジェクト: CZSeas/Champion
    bool GenerateRandomDoor(RoomGen room, Vector2 size, Vector2 prevSize, int x, int y)
    {
        float rng;
        bool  generated = false;

        //Top Bot
        for (int i = -1; i <= 1; i += 2)
        {
            rng = UnityEngine.Random.Range(0.0f, 1.0f);
            if (rng < 0.25f && CheckAvailable(x, y + i))
            {
                Vector2 newSize = new Vector2(UnityEngine.Random.Range(minRoomSize, maxRoomSize + 1) * 2 + 1,
                                              UnityEngine.Random.Range(minRoomSize, maxRoomSize + 1) * 2 + 1);
                Vector3 doorPos = room.CoordToPosition(room.Door[i + 3].x, room.Door[i + 3].y);
                Vector3 newPos  = new Vector3(doorPos.x, 0,
                                              doorPos.z + i * (newSize.y / 2 + prevSize.y + 0.5f) * room.tileSize);
                generated = true;
                GenerateLevel(newPos, newSize, size, x, y + i, -i + 3);
                room.nextDoorCoord = room.Door[i + 3];
                return(generated);
            }
        }
        //Left Right
        for (int i = -1; i <= 1; i += 2)
        {
            rng = UnityEngine.Random.Range(0.0f, 1.0f);
            if (rng < 0.25f && CheckAvailable(x + i, y))
            {
                Vector2 newSize = new Vector2(UnityEngine.Random.Range(minRoomSize, maxRoomSize + 1) * 2 + 1,
                                              UnityEngine.Random.Range(minRoomSize, maxRoomSize + 1) * 2 + 1);
                Vector3 doorPos = room.CoordToPosition(room.Door[i + 2].x, room.Door[i + 2].y);
                Vector3 newPos  = new Vector3(doorPos.x + i * (newSize.x / 2 + prevSize.x + 0.5f)
                                              * room.tileSize, 0, doorPos.z);
                generated = true;
                GenerateLevel(newPos, newSize, size, x + i, y, -i + 2);
                room.nextDoorCoord = room.Door[i + 2];
                return(generated);
            }
        }
        return(generated);
    }
コード例 #3
0
ファイル: LevelGen.cs プロジェクト: CZSeas/Champion
 public void BuildLevel()
 {
     for (int i = 0; i < rooms.Count; i++)
     {
         RoomGen room = rooms[i];
         room.GenerateRoom();
         if (i + 1 < rooms.Count)
         {
             RoomGen nextRoom = rooms[i + 1];
             room.nextTeleporter.SetDestination(nextRoom.CoordToPosition(nextRoom.prevDoorCoord.x,
                                                                         nextRoom.prevDoorCoord.y));
         }
     }
 }