コード例 #1
0
ファイル: RoomSpawner.cs プロジェクト: Muniru/Dungeon-Crawler
    void DrawMap()
    {
        foreach (RoomInfo room in chambers)
        {
            if (room == null)
            {
                continue;
            }
            Vector2 drawPos = room.gridPosition;

            RoomAssigner assigner = Instantiate(roomSprites, drawPos, Quaternion.identity, transform).GetComponent <RoomAssigner>();
            assigner.type  = room.type;
            assigner.up    = room.doorTop;
            assigner.down  = room.doorBot;
            assigner.left  = room.doorLeft;
            assigner.right = room.doorRight;
            assignedRooms.Add(assigner);

            if (assigner.type == 1)
            {
                GameObject   gameObject   = Instantiate(player, assigner.transform.position, Quaternion.identity);
                RoomMovement roomMovement = gameObject.GetComponent <RoomMovement>();
                roomMovement.spawner = this;
            }
            else if (assigner.type == 2)
            {
                StartCoroutine(SpawnBox(assigner));
            }
        }
    }
コード例 #2
0
    IEnumerator LateStart()
    {
        yield return(new WaitForSeconds(.1f));

        map = new RoomAssigner[spawner.gridSizeX * 50, spawner.gridSizeY * 50];

        mapPosition = spawner.worldSize;
        foreach (RoomAssigner room in spawner.assignedRooms)
        {
            if (room.type == 1)
            {
                map[(int)spawner.worldSize.x, (int)spawner.worldSize.y] = room;
            }

            map[(int)room.pos.x, (int)room.pos.y] = room;
            //Debug.Log(room.transform.position.ToString());
        }

        RoomAssigner ra = map[(int)mapPosition.x, (int)mapPosition.y].gameObject.GetComponent <RoomAssigner>();

        currentRoom = ra.room;
    }
コード例 #3
0
ファイル: RoomSpawner.cs プロジェクト: Muniru/Dungeon-Crawler
    IEnumerator SpawnBox(RoomAssigner assigner)
    {
        yield return(new WaitForSeconds(.1f));

        Instantiate(nextFloor, assigner.room.transform.position, Quaternion.identity);
    }