コード例 #1
0
ファイル: GenericBot.cs プロジェクト: habb0/Snowlight
 public override void OnUserLeave(RoomInstance Instance, RoomActor Actor)
 {
     if (mSelfActor == null || Actor.Type == RoomActorType.AiBot)
     {
         return;
     }
 }
コード例 #2
0
    /// <summary>
    /// 刷新用户显示信息
    /// </summary>
    private void ReflashRoomInfo()
    {
        int memberNum = 0;

        //
        for (int i = 0; i < allMemberShow.Count; i++)
        {
            RoomActor info = null;
            if (DataController.instance.ActorList.ContainsKey(i))
            {
                info = DataController.instance.ActorList[i];
            }
            if (info == null || info.Register == null)
            {
                allMemberShow[i].all.SetActive(false);
            }
            else
            {
                //Debug.LogError(info.GetSendInfo());
                memberNum++;
                allMemberShow[i].all.SetActive(true);
                allMemberShow[i].txName.text = "" + info.Register.name;
                //allMemberShow[i].txKill.Show(info.KillCount + "");
            }
        }
        //
        txRoomLimet.text = memberNum + "/" + DataController.instance.MyRoomInfo.Limit;
    }
コード例 #3
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ファイル: GameManager.cs プロジェクト: lxc1030/ServerTest
    //private void ShowModelUIName()
    //{
    //    foreach (var item in DataController.instance.ActorList)
    //    {
    //        if (item.Key != DataController.instance.MyLocateIndex)
    //        {
    //            memberGroup[item.Value.UniqueID].ShowMyName(item.Value.Register.name);
    //        }
    //    }
    //}

    /// <summary>
    /// 刷新3D模型的显示
    /// </summary>
    private void UpdateRoomActor()
    {
        GameObject obj = null;

        for (int i = 0; i < DataController.instance.MyRoomInfo.Limit; i++)
        {
            RoomActor info = DataController.instance.ActorList[i];

            if (!memberGroup.ContainsKey(i))
            {
                Debug.Log("初始化其他玩家模型站位:" + i);
                memberGroup.Add(i, null);
            }
            CharacterCommon mControl = memberGroup[i];
            if (mControl == null)//初始化生成
            {
                obj            = PoolManager.instance.GetPoolObjByType(PreLoadType.Member, transActor);
                mControl       = obj.GetComponent <CharacterCommon>();
                memberGroup[i] = mControl;
            }
            if (DataController.instance.ActorList[i] == null)//该位置玩家退出或不存在
            {
                mControl.gameObject.SetActive(false);
            }
            else
            {
                mControl.gameObject.SetActive(true);
                mControl.Init(info.UniqueID);
                mControl.ShowTeam(DataController.instance.ActorList[i].MyTeam);
            }
        }
    }
コード例 #4
0
ファイル: WiredHandler.cs プロジェクト: DaimOwns/Snowlight
        private static bool HandleSwitch(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            if (Event != ItemEventType.Interact)
            {
                return(true);
            }
            RoomActor actor = Instance.GetActor(Session.CharacterId);

            if (actor == null)
            {
                return(true);
            }

            foreach (Item item in Instance.GetFloorItems())
            {
                if (item.Definition.Behavior != ItemBehavior.WiredTrigger || WiredTypesUtil.TriggerFromInt(item.Definition.BehaviorData) != WiredTriggerTypes.state_changed)
                {
                    continue;
                }

                String[] Selected = item.WiredData.Data1.Split('|');

                if (Selected.Contains(Item.Id.ToString()))
                {
                    Instance.WiredManager.ExecuteActions(item, actor);
                }
            }
            return(true);
        }
コード例 #5
0
        private static void SubmitAnswer(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

            if (Actor == null)
            {
                return;
            }

            int AnswerId = Message.PopWiredInt32();

            lock (mInfobusQuestions)
            {
                if (mInfobusQuestions.ContainsKey(Instance.RoomId))
                {
                    mInfobusQuestions[Instance.RoomId].SubmitAnswer(Actor.Id, AnswerId);
                }
            }
        }
コード例 #6
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        public void Run(Client client, MessageEvent msg)
        {
            int x = msg.ReadVL64();
            int y = msg.ReadVL64();

            if (client.CurrentRoomId == 0)
            {
                return;
            }
            if (!Engine.Locator.RoomController.Rooms.TryGetValue(client.CurrentRoomId, out Room room))
            {
                return;
            }

            RoomActor actor = client.UserActor;

            if (x == room.Map.DoorX && y == room.Map.DoorY)
            {
                actor.QuitRoom = true;
            }
            if (actor.Position.X == x && actor.Position.Y == y)
            {
                return;
            }

            actor.TargetPoint.X = x;
            actor.TargetPoint.Y = y;
            actor.CalcPath      = true;
        }
コード例 #7
0
ファイル: GenericBot.cs プロジェクト: habb0/Snowlight
        public override void OnUserChat(RoomInstance Instance, RoomActor Actor, string MessageText, bool Shout)
        {
            if (mSelfActor == null || Actor.Type == RoomActorType.AiBot || mServingItemId > 0 ||
                (Distance.Calculate(Actor.Position.GetVector2(), mSelfActor.Position.GetVector2()) > mSelfBot.ResponseDistance))
            {
                return;
            }

            BotResponse Response = mSelfBot.GetResponseForMessage(MessageText);

            if (Response != null)
            {
                mSelfActor.Chat(Response.GetResponse(), false);

                if (Response.ResponseServeId > 0)
                {
                    mMovingToServePos = true;
                    mServingItemId = Response.ResponseServeId;
                    mServingActorId = Actor.Id;
                    mActorServePos = new Vector2(mSelfActor.Position.X, mSelfActor.Position.Y);

                    mSelfActor.MoveTo(mSelfBot.ServePosition);

                    if (mNextMovementAttempt < 50)
                    {
                        mNextMovementAttempt = 50;
                    }
                }

                if (mNextSpeechAttempt < 50)
                {
                    mNextSpeechAttempt += 10;
                }
            }
        }
コード例 #8
0
ファイル: Session.cs プロジェクト: japped/Snowlight-1
        public void SendInfoUpdate()
        {
            if (!Authenticated)
            {
                return;
            }

            SendData(UserInfoUpdateComposer.Compose(0, mCharacterInfo.Figure, mCharacterInfo.Gender, mCharacterInfo.Motto,
                                                    mCharacterInfo.Score));

            if (InRoom)
            {
                RoomInstance Instance = RoomManager.GetInstanceByRoomId(CurrentRoomId);

                if (Instance == null)
                {
                    return;
                }

                RoomActor Actor = Instance.GetActorByReferenceId(CharacterId);

                if (Actor == null)
                {
                    return;
                }

                Instance.BroadcastMessage(UserInfoUpdateComposer.Compose(Actor.Id, mCharacterInfo.Figure, mCharacterInfo.Gender,
                                                                         mCharacterInfo.Motto, mCharacterInfo.Score));
            }
        }
コード例 #9
0
        public int GetHolderId(RoomActor roomData)
        {
            //确定庄家位置
            var grabSeats = roomData.GetGrabSeatDatas();
            var seats     = roomData.GetInGameSeatDatas();

            int holderId = 0;
            int random   = 0;

            if (grabSeats.Count == 0)
            {
                if (seats.Count == 0)
                {
                    return(10000);
                }

                random   = RandomUtils.GetRandom(0, seats.Count);
                holderId = seats[random].UserId;
            }
            else
            {
                random   = RandomUtils.GetRandom(0, grabSeats.Count);
                holderId = grabSeats[random].UserId;
            }

            return(holderId);
        }
コード例 #10
0
ファイル: Inventory.cs プロジェクト: DaimOwns/Snowlight
        private static void ApplyEffect(Session Session, ClientMessage Message)
        {
            int EffectSpriteId = Message.PopWiredInt32();

            if (EffectSpriteId < 0)
            {
                EffectSpriteId = 0;
            }

            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

            if (Actor == null || (EffectSpriteId != 0 && !Session.AvatarEffectCache.HasEffect(EffectSpriteId, true)))
            {
                return;
            }

            Actor.ApplyEffect(EffectSpriteId);
            Session.CurrentEffect = EffectSpriteId;
        }
コード例 #11
0
 public void ClearOffLine(RoomActor actor)
 {
     lock (OffLineRooms)
     {
         int removeCount = 0;
         OffLineRooms.TryRemove(actor.Register.userID, out removeCount);
     }
 }
コード例 #12
0
ファイル: RoomManager.cs プロジェクト: xAdamQ/Basra
 private async Task SendCurrentOppoThrow(RoomActor roomActor, ThrowResult throwResult)
 {
     foreach (var otherAU in roomActor.Room.RoomUsers
              .Where(ru => ru != roomActor).Select(ru => ru.ActiveUser))
     {
         await _masterHub.SendOrderedAsync(otherAU, "CurrentOppoThrow", throwResult);
     }
 }
コード例 #13
0
ファイル: GenericBot.cs プロジェクト: habb0/Snowlight
        public override void OnSelfLeaveRoom(RoomInstance Instance)
        {
            if (mSelfActor == null)
            {
                return;
            }

            mSelfActor = null;
        }
コード例 #14
0
ファイル: GenericHandler.cs プロジェクト: DaimOwns/Snowlight
        private static bool HandleScoreboard(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
        {
            switch (Event)
            {
            case ItemEventType.Interact:

                if (!Instance.CheckUserRights(Session))
                {
                    break;
                }

                RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

                if (Actor == null)
                {
                    break;
                }

                if (!Distance.TilesTouching(Actor.Position.GetVector2(), Item.RoomPosition.GetVector2()))
                {
                    Actor.MoveToItemAndInteract(Item, RequestData, Opcode);
                    break;
                }

                int Val = 0;
                int.TryParse(Item.DisplayFlags, out Val);

                if (RequestData == 1)
                {
                    Val--;

                    if (Val < 0)
                    {
                        Val = 99;
                    }
                }
                else if (RequestData == 2)
                {
                    Val++;

                    if (Val > 99)
                    {
                        Val = 0;
                    }
                }
                else
                {
                    Val = (Val == -1 ? 0 : -1);
                }

                Item.DisplayFlags = Val.ToString();
                Item.BroadcastStateUpdate(Instance);
                break;
            }

            return(true);
        }
コード例 #15
0
        public override void OnSelfLeaveRoom(RoomInstance Instance)
        {
            if (mSelfActor == null)
            {
                return;
            }

            //mSelfActor.Chat("*leaves*", false);
            mSelfActor = null;
        }
コード例 #16
0
    /// <summary>
    /// This should be called whenever a new room in our game is loaded
    /// </summary>
    /// <param name="RoomThatWasLoaded"></param>
    public void OnRoomLoaded(RoomActor RoomThatWasLoaded)
    {
        RoomActor CurrentRoom = BaseGameOverseer.Instance.CurrentlyLoadedRoom;

        if (CurrentRoom)
        {
            CachedRoomBounds.MaxBounds = BaseGameOverseer.Instance.CurrentlyLoadedRoom.GetMaxRoomBounds();
            CachedRoomBounds.MinBounds = BaseGameOverseer.Instance.CurrentlyLoadedRoom.GetMinRoomBounds();
            bHasCachedRoomBounds       = true;
        }
    }
コード例 #17
0
ファイル: TradeHandler.cs プロジェクト: habb0/Snowlight
        private static void TradeComplete(Session Session, ClientMessage Message)
        {
            RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

            if (Instance == null)
            {
                return;
            }

            Trade Trade = Instance.TradeManager.GetTradeForUser(Session.CharacterId);

            if (Trade == null)
            {
                return;
            }

            Session TargetSession = SessionManager.GetSessionByCharacterId(Trade.UserOne == Session.CharacterId ?
                                                                           Trade.UserTwo : Trade.UserOne);

            if (TargetSession == null || !Trade.AcceptTrade(Trade.UserOne == Session.CharacterId))
            {
                return;
            }

            if (Trade.TradeStage == TradeStage.Finalized)
            {
                Session User1 = (TargetSession.CharacterId == Trade.UserOne ? TargetSession : Session);
                Session User2 = (TargetSession.CharacterId == Trade.UserTwo ? TargetSession : Session);

                Trade.DeliverItems(User1, User2);

                Session.SendData(TradeFinalizedComposer.Compose());
                TargetSession.SendData(TradeFinalizedComposer.Compose());

                Instance.TradeManager.StopTradeForUser(Session.CharacterId);
                Instance.TradeManager.StopTradeForUser(TargetSession.CharacterId);

                RoomActor Actor1 = Instance.GetActorByReferenceId(Session.CharacterId);
                RoomActor Actor2 = Instance.GetActorByReferenceId(TargetSession.CharacterId);

                if (Actor1 != null)
                {
                    Actor1.RemoveStatus("trd");
                    Actor1.UpdateNeeded = true;
                }

                if (Actor2 != null)
                {
                    Actor2.RemoveStatus("trd");
                    Actor2.UpdateNeeded = true;
                }
            }
        }
コード例 #18
0
ファイル: GameLoadingUI.cs プロジェクト: lxc1030/ServerTest
    private void Generate(RoomActor actor)
    {
        TeamType   team = actor.MyTeam;
        GameObject obj  = Common.Generate(loadPrefab, team == TeamType.Blue ? transTeamBlue : transTeamRed);
        PrefabLoad info = obj.GetComponent <PrefabLoad>();

        info.Init(actor);
        if (!allLoad.ContainsKey(actor.UniqueID))
        {
            allLoad.Add(actor.UniqueID, info);
        }
    }
コード例 #19
0
ファイル: GenericBot.cs プロジェクト: habb0/Snowlight
        public override void OnUserEnter(RoomInstance Instance, RoomActor Actor)
        {
            if (mSelfActor == null || Actor.Type == RoomActorType.AiBot)
            {
                return;
            }

            if (mSelfBot.Effect > 0)
            {
                mSelfActor.ApplyEffect(mSelfBot.Effect);
            }
        }
コード例 #20
0
 /// <summary>
 /// Function should be called from the awake function of room's actor
 /// </summary>
 /// <param name="RoomThatWasLoaded"></param>
 public void OnRoomWasLoaded(RoomActor RoomThatWasLoaded)
 {
     if (CurrentlyLoadedRoom == RoomThatWasLoaded)
     {
         return;
     }
     CurrentlyLoadedRoom = RoomThatWasLoaded;
     if (MainGameCamera)
     {
         MainGameCamera.OnRoomLoaded(CurrentlyLoadedRoom);
     }
 }
コード例 #21
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        public override void OnUserEnter(RoomInstance Instance, RoomActor Actor)
        {
            if (mSelfActor == null || Actor.ReferenceId != mSelfBot.PetData.OwnerId || Actor.Type != RoomActorType.UserCharacter ||
                (mCurrentAction != PetBotAction.Idle && mCurrentAction != PetBotAction.Roaming))
            {
                return;
            }

            if (RandomGenerator.GetNext(0, 1) == 1)
            {
                RespondToEvent("SEE_OWNER");
            }
        }
コード例 #22
0
        public override void OnSelfEnterRoom(RoomInstance Instance)
        {
            mSelfActor = Instance.GetActorByReferenceId(mSelfBot.Id, RoomActorType.AiBot);

            if (mSelfActor == null)
            {
                return;
            }

            mCurrentAction          = PetBotAction.Idle;
            mActionStartedTimestamp = UnixTimestamp.GetCurrent();
            mGstTimestamp           = UnixTimestamp.GetCurrent();

            RespondToEvent("SEE_OWNER");
        }
コード例 #23
0
 private void UpdateUserStatus(RoomActor actor, List <Item> items)
 {
     if (items.Count > 0)
     {
         Item highestItem = items[items.Count - 1];
         highestItem.ActorOnItem = actor;
         if (highestItem.Definition.ItemType == "seat")
         {
             if (!actor.Statusses.ContainsKey("sit"))
             {
                 actor.Statusses.Add("sit", "1.00");
             }
             actor.Rotation = highestItem.Rotation;
         }
     }
 }
コード例 #24
0
        public int GetHolderId(RoomActor roomData)
        {
            //确定庄家位置
            var cardDatas = roomData.Seats.Where(m => m.InGame).Select(m =>
                                                                       new { UserId = m.UserId, CardSize = PokerManager.GetCardSize(m.CardDataBefore, roomData) }).ToList();

            cardDatas = cardDatas.Where(m => m.CardSize / 1000 >= 10 && m.CardSize / 1000 <= 12).ToList();

            if (cardDatas.Count > 0)
            {
                cardDatas.Sort((x, y) => y.CardSize - x.CardSize);

                return(cardDatas[0].UserId);
            }
            return(roomData.HolderId);
        }
コード例 #25
0
ファイル: Pathfinder.cs プロジェクト: Quackster/Aurora-BETA
        public static List <Point2D> GetPath(Room room, Point2D start, Point2D end, RoomActor actor)
        {
            List <Point2D> steps = new List <Point2D>();

            var path = FindReversePath(room, start, end, actor);

            Node current = path;

            while (current != null)
            {
                steps.Add(new Point2D(current.X, current.Y));
                current = current.Next;
            }

            return(steps);
        }
コード例 #26
0
        public void HandleExpiration(Session Session)
        {
            lock (mSyncRoot)
            {
                mQuantity--;

                mActivated          = false;
                mTimestampActivated = 0;

                using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
                {
                    MySqlClient.SetParameter("id", mId);

                    if (mQuantity < 1)
                    {
                        MySqlClient.ExecuteNonQuery("DELETE FROM avatar_effects WHERE id = @id LIMIT 1");
                    }
                    else
                    {
                        MySqlClient.SetParameter("quantity", mQuantity);
                        MySqlClient.ExecuteNonQuery("UPDATE avatar_effects SET quantity = @quantity, activated = '0', timestamp_activated = 0 WHERE id = @id LIMIT 1");
                    }
                }

                Session.SendData(UserEffectRemovedComposer.Compose(this));

                RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);

                if (Instance == null)
                {
                    return;
                }

                RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);

                if (Actor == null)
                {
                    return;
                }

                if (Actor.AvatarEffectId == mSpriteId)
                {
                    Actor.ApplyEffect(0);
                    Session.CurrentEffect = 0;
                }
            }
        }
コード例 #27
0
ファイル: RoomManagerActor.cs プロジェクト: lulzzz/Hostel
 protected override void OnPersist(IEvent persistedEvent)
 {
     switch (persistedEvent)
     {
     case CreatedRoom room:
     {
         var rm = room.Room;
         if (Context.Child(rm.Tag).IsNobody())
         {
             var roomActor = Context.ActorOf(RoomActor.Prop(new RoomHandler(), new RoomState(rm.RoomId, rm.Tag), rm.Tag, _connectionString), rm.Tag);
             //roomActor.Tell(new InstallSensor());
         }
     }
     break;
     }
     base.OnPersist(persistedEvent);
 }
コード例 #28
0
 private void SerializeActor(RoomActor actor)
 {
     AppendVL64(actor.Client.Player.Id);
     AppendString(actor.Client.Player.Username);
     AppendString(actor.Client.Player.Motto);
     AppendString(actor.Client.Player.Figure);
     AppendVL64(actor.VirtualId);
     AppendVL64(actor.Position.X);
     AppendVL64(actor.Position.Y);
     AppendString(actor.Position.Z.ToString());
     AppendVL64(actor.Rotation);
     AppendVL64(1); // TODO: BOTs, PETs etc.
     AppendString(actor.Client.Player.Gender);
     AppendVL64(5);
     AppendVL64(-1);
     AppendVL64(-1);
     AppendString(""); // pool figure
 }
コード例 #29
0
        public int GetHolderId(RoomActor roomData)
        {
            var user = roomData.GetUser(roomData.CreateUserId);

            if (user == null)
            {
                throw new Exception("GameStaticHolder-GetHolderId用户信息为空");
            }

            var holderSeat = roomData.GetSeatData(user.UserId);

            if (holderSeat == null)
            {
                throw new Exception("GameStaticHolder-GetHolderId房主没有玩游戏");
            }

            return(roomData.CreateUserId);
        }
コード例 #30
0
        public override void OnUserChat(RoomInstance Instance, RoomActor Actor, string MessageText, bool Shout)
        {
            string Message = MessageText.ToLower().Trim();
            string PetName = mSelfBot.PetData.Name.ToLower();

            if (mSelfActor == null || mSelfBot.PetData.OwnerId != Actor.ReferenceId || Actor.Type !=
                RoomActorType.UserCharacter || !Message.StartsWith(PetName + " ") || Message.Length <= PetName.Length)
            {
                return;
            }

            if (mSelfBot.PetData.Energy < 20)
            {
                mSelfActor.SetStatus("gst", "hng");
                RespondToEvent("TIRED");
                return;
            }

            if (mSelfBot.PetData.Happiness < 20)
            {
                mSelfActor.SetStatus("gst", "sad");
                RespondToEvent("UNHAPPY");
                return;
            }

            int    SkipLength = PetName.Length + 1;
            string Command    = MessageText.Substring(SkipLength, MessageText.Length - SkipLength).ToLower().Trim();

            switch (Command)
            {
            case "free":

                mSelfActor.ClearStatusses();
                mSelfActor.Chat("All statusses cleared");
                break;

            default:

                mSelfActor.SetStatus(Command.ToLower());
                mSelfActor.Chat("Effect applied: " + Command.ToLower());
                mSelfActor.UpdateNeeded = true;
                break;
            }
        }