// Start is called before the first frame update void Start() { //TODO: Initialize all the other stuff Roof.SetStartValue(0); Wall.SetStartState(0); WeaponPower.SetStartValue(0); Fur.SetStartValue(0); Wood.SetStartValue(0); FoodStorage.SetStartValue(0, 0); Moral.SetStartValue(); TerrainStorage.CreateStorageSpace(); InventionStorage.CreateStorageSpace(); }