bool handleStartupItem(int index) { if (startupGame != null) { setItemsToFacade(new[] { startupGame }, null, 0, 0); gameSelected(facade.SelectedListItem as ExtendedGUIListItem, true); if (launchStartupItem) { launchStartupItem = false; //otherwise continuous loop of rom launch LaunchHandler.Instance.StartLaunch(startupGame); } return(true); } if (startupEmu != null) { setItemsToFacade(DB.Instance.GetGames(startupEmu), null, 0, index); setLayout(startupEmu.View); return(true); } if (startupGroup != null) { startupGroup.Refresh(); SortProperty = startupGroup.SortProperty; if (sortAsc == startupGroup.SortDescending) { sortAsc = !startupGroup.SortDescending; if (OnSortAscendingChanged != null) { OnSortAscendingChanged(sortAsc); } } setItemsToFacade(startupGroup.GroupItems, null, 0, index); if (startupGroup.Layout < 0) { startupGroup.Layout = currentLayout; } else { setLayout(startupGroup.Layout); } return(true); } return(false); }
bool groupSelected(ExtendedGUIListItem selectedListItem, int index, int parentIndex, bool allowSortChange) { RomGroup romGroup = selectedListItem.RomGroup; if (romGroup == null) { return(false); } romGroup.Refresh(); if (romGroup.GroupItems.Count < 1) { return(false); } if (allowSortChange) { SortProperty = romGroup.SortProperty; if (sortAsc == romGroup.SortDescending) { sortAsc = !romGroup.SortDescending; if (OnSortAscendingChanged != null) { OnSortAscendingChanged(sortAsc); } } } setItemsToFacade(romGroup.GroupItems, selectedListItem, parentIndex, index); lastItem = selectedListItem; lastitemIndex = parentIndex; if (romGroup.Layout < 0) { romGroup.Layout = currentLayout; } else { setLayout(romGroup.Layout); } return(true); }
public void GroupSelected(RomGroup group) { group.Refresh(); List<ListItem> items = new List<ListItem>(); foreach (DBItem item in group.GroupItems) { Game game = item as Game; if (game != null) { items.Add(new GameViewModel(game, this)); continue; } RomGroup subGroup = item as RomGroup; if (subGroup != null) { items.Add(new GroupViewModel(subGroup, this)); continue; } Emulator emulator = item as Emulator; if (emulator != null) items.Add(new EmulatorViewModel(emulator, this)); } NavigationData navigationData = new NavigationData() { DisplayName = group.Title, ItemsList = items }; PushTransientState("emuSubGroup", navigationData.DisplayName, navigationData); }