public void SetEffectsType(int num) { if (num == 0) { Type = Roletype.player1; } else { Type = Roletype.player2; } }
public void SetType(Roletype type) { if (photonView.isMine) { if (type == Roletype.player1) { this.photonView.RPC("SetEffectsType", PhotonTargets.All, 0); } else { this.photonView.RPC("SetEffectsType", PhotonTargets.All, 1); } } }
public void SetType(int num) { if (num == 1) { if (role == null) { role = this.GetComponent <Role>(); } roleType = Roletype.player1; role.Type = Roletype.player1; } else { if (role == null) { role = this.GetComponent <Role>(); } roleType = Roletype.player2; role.Type = Roletype.player2; } }