public void timerDone(object info) { try { timeLeft -= 60000; #region Conditions if (Session == null) { stopTimer(); return; } if (timeLeft == 3 * 60000) { if (GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId > 0) { RoleplayManager.AlertGang("Your turf is slowly being captured in RoomID " + Session.GetHabbo().CurrentRoomId + "! They're getting close!", GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId); } } else if (timeLeft == 1 * 60000) { if (GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId > 0) { RoleplayManager.AlertGang("Your turf is nearly captured in RoomID " + Session.GetHabbo().CurrentRoomId + "! Hurry Hurry!", GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId); } } if (timeLeft > 0) { int minutesRemaining = timeLeft / 60000; Session.SendWhisper("You have " + minutesRemaining + " minute(s) left until you capture the turf!"); timer.Change(60000, Timeout.Infinite); return; } #endregion #region Execute RoleplayManager.Shout(Session, "*Successfully captures gang turf*"); GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId = Session.GetRoleplay().GangId; using (IQueryAdapter dbClient = Plus.GetDatabaseManager().GetQueryReactor()) { dbClient.RunFastQuery("UPDATE rp_gangs_turfs SET gang_id = '" + Session.GetRoleplay().GangId + "' WHERE turf_id = '" + Session.GetHabbo().CurrentRoomId + "'"); } GangManager.initTurfs(); if (GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId > 0) { RoleplayManager.AlertGang("Your turf just got captured in RoomID " + Session.GetHabbo().CurrentRoomId + "! It's too late!", GangManager.TurfData[Convert.ToInt32(Session.GetHabbo().CurrentRoomId)].GangId); } Session.GetRoleplay().GangCapturing = false; stopTimer(); #endregion } catch { stopTimer(); } }