void OnShowGemView(bool bSuccess, object param) { if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().m_delAfterStart = OnAfterStartGemView; } }
public uint Execute(PacketDistributed ipacket) { GC_RET_ROLE_DATA packet = (GC_RET_ROLE_DATA )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic if (FlyWingRoot.Instance() != null) { FlyWingRoot.Instance().SetFlightVlue(packet.Combatvalue); } if (PlayerFrameLogic.Instance()) { PlayerFrameLogic.Instance().ChangeCombatValue(packet.Combatvalue); } if (RoleViewLogic.Instance() == null) { return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); } RoleViewLogic.Instance().Name = packet.Rolename; RoleViewLogic.Instance().CombatValue = packet.Combatvalue; RoleViewLogic.Instance().Level = packet.Leve; RoleViewLogic.Instance().Profession = packet.Profession; RoleViewLogic.Instance().RoleGUID = packet.Guid; RoleViewLogic.Instance().CurHp = packet.Curhp; RoleViewLogic.Instance().MaxHP = packet.Maxhp; RoleViewLogic.Instance().CurMp = packet.Curmp; RoleViewLogic.Instance().MaxMp = packet.Maxmp; RoleViewLogic.Instance().CurExp = packet.Curexp; RoleViewLogic.Instance().MaxExp = packet.Maxexp; RoleViewLogic.Instance().PAttck = packet.Pattack; RoleViewLogic.Instance().MAttack = packet.Mattack; RoleViewLogic.Instance().Hit = packet.Hit; RoleViewLogic.Instance().Critical = packet.Critical; RoleViewLogic.Instance().PDefense = packet.Pdefense; RoleViewLogic.Instance().MDefense = packet.Mdefense; RoleViewLogic.Instance().DeCritical = packet.Decritical; RoleViewLogic.Instance().Doge = packet.Doge; RoleViewLogic.Instance().Strike = packet.Strike; RoleViewLogic.Instance().CriticalAdd = packet.Criticaladd; RoleViewLogic.Instance().Ductical = packet.Dutical; RoleViewLogic.Instance().CriticalMis = packet.Criticalmis; RoleViewLogic.Instance().OffLineExp = packet.Curofflineexp; Tab_OffLineExp curTabOffLine = TableManager.GetOffLineExpByID(packet.Leve, 0); if (null != curTabOffLine) { RoleViewLogic.Instance().OffLineMaxExp = curTabOffLine.OffLineExpLimit; } RoleViewLogic.Instance().UpdateAttrRightView(); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
void CloseEquip() { m_GemListObj.SetActive(false); m_GemPreView.SetActive(false); if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().TempShowFakeObj(); } }
void OpenGemView() { UIManager.CloseUI(UIInfo.EquipTooltipsRoot); if (RoleViewLogic.Instance() != null) { OnAfterStartGemView(); } else { UIManager.ShowUI(UIInfo.RoleView, OnShowGemView); } }
void ShowEquipPage() { //m_Page_Help.gameObject.SetActive(false); m_Page_Equip.gameObject.SetActive(true); m_GemPreView.SetActive(true); m_Page_UnEquip.gameObject.SetActive(false); m_GemHelpInfo.SetActive(false); UpdateGemItemList(); m_GemListObj.SetActive(true); if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().TempHideFakeObj(); } }
public uint Execute(PacketDistributed ipacket) { GC_ASK_COMMONFLAG_RET packet = (GC_ASK_COMMONFLAG_RET )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameManager.gameManager.PlayerDataPool.CommonData.HandlePacket(packet); if (null != AwardLogic.Instance()) { AwardLogic.Instance().UpdateTip(); } if (null != FunctionButtonLogic.Instance()) { FunctionButtonLogic.Instance().UpdateButtonAwardTips(); } if (null != PlayerFrameLogic.Instance()) { PlayerFrameLogic.Instance().UpdateRemainNum(); } if (null != MenuBarLogic.Instance()) { MenuBarLogic.Instance().UpdateSystemCountTip(); MenuBarLogic.Instance().UpdateRoleCountTip(); } if (null != SystemAndAutoFightLogic.Instance()) { SystemAndAutoFightLogic.Instance().updateRemindPoint(); } if (null != AutoFightLogic.Instance()) { AutoFightLogic.Instance().updateRemindPoint(); } if (null != RoleViewLogic.Instance()) { RoleViewLogic.Instance().updateGemRemindPoint(); } if (null != GemLogic.Instance()) { GemLogic.Instance().updateGemRemindPoint(); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public void NewPlayerGuide(int nIndex) { m_NewPlayerGuide_Step = nIndex; switch (nIndex) { case 0: NewPlayerGuidLogic.OpenWindow(m_SlotHole_1, 100, 100, Utils.GetDicByID(10414), "bottom", 0, true, true); break; case 1: Transform ItemTrans = m_GemListGrid.transform.FindChild("1000"); if (ItemTrans != null && ItemTrans.gameObject != null) { NewPlayerGuidLogic.OpenWindow(ItemTrans.gameObject, 100, 100, Utils.GetDicByID(10415), "right", 0, true, true); } break; case 2: NewPlayerGuidLogic.OpenWindow(m_BtnMount, 180, 70, "", "bottom", 0, true, true); break; case 3: if (RoleViewLogic.Instance()) { RoleViewLogic.Instance().NewPlayerGuide(3); } m_NewPlayerGuide_Step = -1; break; case 4: RoleViewLogic.Instance().OnClick_Equip_WEAPON(); OnClickGemSlot1(); Transform ItemTrans1 = m_GemListGrid.transform.FindChild("1000"); if (ItemTrans1 != null && ItemTrans1.gameObject != null) { NewPlayerGuidLogic.OpenWindow(ItemTrans1.gameObject, 100, 100, "", "bottom", 0, true, true); } break; case 5: NewPlayerGuidLogic.OpenWindow(m_BtnMount, 180, 70, "", "bottom", 0, true, true); break; } }
public uint Execute(PacketDistributed ipacket) { GC_SHOW_EQUIPREMIND packet = (GC_SHOW_EQUIPREMIND)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameItem item = new GameItem(); item.Guid = packet.EquipGUID; item.DataID = packet.EquipID; if (BackPackLogic.Instance() != null) { if (packet.EquipGUID != BackPackLogic.Instance().TakeOffGuid) { EquipRemindLogic.InitEquipInfo(item); } else { BackPackLogic.Instance().TakeOffGuid = GlobeVar.INVALID_GUID; } } else if (RoleViewLogic.Instance() != null) { if (packet.EquipGUID != RoleViewLogic.Instance().TakeOffGuid) { EquipRemindLogic.InitEquipInfo(item); } else { RoleViewLogic.Instance().TakeOffGuid = GlobeVar.INVALID_GUID; } } else { EquipRemindLogic.InitEquipInfo(item); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
void OnAfterStartGemView() { if (RoleViewLogic.Instance() != null) { //RoleViewLogic.Instance().GemBtClick(); RoleViewLogic.Instance().OnClick_Equip(m_EquipSlotIndex); if (GemLogic.Instance() != null) { if (m_GemClickSlot == "GemSlot1") { GemLogic.Instance().OnClickGemSlot1(); } else if (m_GemClickSlot == "GemSlot2") { GemLogic.Instance().OnClickGemSlot2(); } else if (m_GemClickSlot == "GemSlot3") { GemLogic.Instance().OnClickGemSlot3(); } } } }
public uint Execute(PacketDistributed ipacket) { GC_COMBATVALUE_RET packet = (GC_COMBATVALUE_RET )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic if (Singleton <ObjManager> .GetInstance().MainPlayer != null) { if (packet.ShowPowerRemind == 1) { int nNewCombatValue = packet.CombatValue; int nAddCombatValue = nNewCombatValue - Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.CombatValue; if (nAddCombatValue > 0) { PowerRemindLogic.InitPowerInfo(nNewCombatValue, nAddCombatValue); } } Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.CombatValue = packet.CombatValue; if (BackPackLogic.Instance()) { //设置了客户端战斗力之后更新背包界面 BackPackLogic.Instance().UpdatePlayerInfo(); } if (PVPPowerWindow.Instance()) { PVPPowerWindow.Instance().UpdateCombatValue(); } if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().OnCombatChange(); } if (FlyWingRoot.Instance() != null) { FlyWingRoot.Instance().SetFlightVlue(packet.CombatValue); } if (PlayerFrameLogic.Instance()) { PlayerFrameLogic.Instance().ChangeCombatValue(packet.CombatValue); } } else { GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.CombatValue = packet.CombatValue; } #if UNITY_ANDROID // 台湾安卓渠道特有 if (PlatformHelper.IsChannelTW()) { int newCombatValue = packet.CombatValue; // 提交战力排行榜数据 PlatformHelper.SubmitRankScore(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_RANK_TYPE.COMBAT_VALUE, newCombatValue); // 解锁战力成就 if (newCombatValue >= 1000000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_100); } else if (newCombatValue >= 700000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_70); } else if (newCombatValue >= 500000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_50); } else if (newCombatValue >= 300000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_30); } else if (newCombatValue >= 200000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_20); } else if (newCombatValue >= 100000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_10); } else if (newCombatValue >= 50000) { PlatformHelper.UnlockAchievement(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_ACHIEVEMENT_TYPE.COMBAT_VALUE_5); } } #endif return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public uint Execute(PacketDistributed ipacket) { GC_SYN_ATTR packet = (GC_SYN_ATTR)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic //判断是MainPlayer还是其他Obj Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; PlayerData playerDataPool = GameManager.gameManager.PlayerDataPool; //血量 bool isHpChange = false; if (packet.HasCurHp) { playerDataPool.MainPlayerBaseAttr.HP = packet.CurHp; isHpChange = true; } if (packet.HasMaxHP) { playerDataPool.MainPlayerBaseAttr.MaxHP = packet.MaxHP; #if UNITY_ANDROID // 台湾安卓渠道特有,提交血量排行榜数据 if (PlatformHelper.IsChannelTW()) { PlatformHelper.SubmitRankScore(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_RANK_TYPE.HP, playerDataPool.MainPlayerBaseAttr.MaxHP); } #endif isHpChange = true; } if (isHpChange && _mainPlayer != null) { _mainPlayer.OptHPChange(); } //法力 bool isMpChange = false; if (packet.HasCurMp) { playerDataPool.MainPlayerBaseAttr.MP = packet.CurMp; isMpChange = true; } if (packet.HasMaxMP) { playerDataPool.MainPlayerBaseAttr.MaxMP = packet.MaxMP; isMpChange = true; } if (isMpChange && _mainPlayer != null) { _mainPlayer.OptMPChange(); } //怒气 bool isXpChange = false; if (packet.HasCurXp) { playerDataPool.MainPlayerBaseAttr.XP = packet.CurXp; isXpChange = true; } if (packet.HasMaxXP) { playerDataPool.MainPlayerBaseAttr.MaxXP = packet.MaxXP; isXpChange = true; } if (isXpChange && _mainPlayer != null) { _mainPlayer.OptXPChange(); } //等级 if (packet.HasCurLev) { // 更新配置文件 playerDataPool.MainPlayerBaseAttr.Level = packet.CurLev; if (_mainPlayer) { for (int i = 0; i < LoginData.loginRoleList.Count; i++) { if (LoginData.loginRoleList[i].guid == _mainPlayer.GUID) { LoginData.loginRoleList[i].level = packet.CurLev; UserConfigData.AddRoleInfo(); break; } } _mainPlayer.OptLevelChange(); if (LivingSkillLogic.Instance() != null) { LivingSkillLogic.Instance().UpdatePlayerStamina(); } _mainPlayer.UpdateSelectDrug(); } } // 经验 if (packet.HasCurExp) { playerDataPool.MainPlayerBaseAttr.Exp = packet.CurExp; if (_mainPlayer) { _mainPlayer.OnExpChange(); } //神器强化界面 if (EquipShenQiStrength.Instance() != null) { EquipShenQiStrength.Instance().UpdateExpShow(); } } if (packet.HasOffLineExp) { playerDataPool.MainPlayerBaseAttr.OffLineExp = packet.OffLineExp; if (null != _mainPlayer) { _mainPlayer.OnOffLineExpChange(); } } //体能 if (packet.HasCurStamina) { playerDataPool.MainPlayerBaseAttr.CurStamina = packet.CurStamina; if (LivingSkillLogic.Instance() != null) { LivingSkillLogic.Instance().UpdatePlayerStamina(); } } //金钱 if (packet.HasCurMoney) { playerDataPool.Money.SetMoney(MONEYTYPE.MONEYTYPE_COIN, packet.CurMoney); #if UNITY_ANDROID // 台湾安卓渠道特有,提交金币排行榜数据 if (PlatformHelper.IsChannelTW()) { PlatformHelper.SubmitRankScore(Games.GlobeDefine.GameDefine_Globe.GOOGLEPLAY_RANK_TYPE.GOLD_COINS, packet.CurMoney); } #endif if (BackPackLogic.Instance()) { BackPackLogic.Instance().UpdateMoneyInfo(); } if (FlyWingRoot.Instance()) { FlyWingRoot.Instance().UpdateMoneyInfo(); } // if (SwordsManController.Instance() != null) // { // SwordsManController.Instance().UpdateCoin(); // } if (CangKuLogic.Instance()) { CangKuLogic.Instance().UpdateBackPack_Money(); } //神器强化界面 if (EquipShenQiStrength.Instance() != null) { EquipShenQiStrength.Instance().UpdateMoneyShow(); } if (GemLogic.Instance() != null) { GemLogic.Instance().UpdateMoneyInfo(); } if (null != GUIData.delMoneyChanged) { GUIData.delMoneyChanged(); } if (RestaurantController.Instance() != null) { RestaurantController.Instance().UpdateMoneyInfo(); } if (EquipStrengthenLogic.Instance() != null) { EquipStrengthenLogic.Instance().UpdateMoneyInfo(); } if (SkillLevelUpRoot.Instance() != null) { SkillLevelUpRoot.Instance().UpdateSkillInfo(); } } //元宝 if (packet.HasCurYuanBao) { playerDataPool.Money.SetMoney(MONEYTYPE.MONEYTYPE_YUANBAO, packet.CurYuanBao); if (BackPackLogic.Instance()) { BackPackLogic.Instance().UpdateMoneyInfo(); } if (YuanBaoShopLogic.Instance()) { YuanBaoShopLogic.Instance().UpdateYuanBaoInfo(); } if (DailyLuckyDrawLogic.Instance()) { DailyLuckyDrawLogic.Instance().UpdateMoney(); } if (CangKuLogic.Instance()) { CangKuLogic.Instance().UpdateBackPack_Money(); } //神器强化界面 if (EquipShenQiStrength.Instance() != null) { EquipShenQiStrength.Instance().UpdateMoneyShow(); } if (null != GUIData.delMoneyChanged) { GUIData.delMoneyChanged(); } } //绑定元宝 if (packet.HasCurBDYuanBao) { playerDataPool.Money.SetMoney(MONEYTYPE.MONEYTYPE_YUANBAO_BIND, packet.CurBDYuanBao); if (FashionLogic.Instance() != null) { FashionLogic.Instance().UpdateRuby(); } if (BackPackLogic.Instance()) { BackPackLogic.Instance().UpdateMoneyInfo(); } if (YuanBaoShopLogic.Instance()) { YuanBaoShopLogic.Instance().UpdateYuanBaoInfo(); } if (DailyLuckyDrawLogic.Instance()) { DailyLuckyDrawLogic.Instance().UpdateMoney(); } if (CangKuLogic.Instance()) { CangKuLogic.Instance().UpdateBackPack_Money(); } if (RestaurantController.Instance() != null) { RestaurantController.Instance().UpdateMoneyInfo(); } if (null != GUIData.delMoneyChanged) { GUIData.delMoneyChanged(); } } // if (packet.HasSwordsManScore) // { // playerDataPool.SwordsManScore = packet.SwordsManScore; // if (SwordsManController.Instance() != null) // { // SwordsManController.Instance().UpdateSwordsManScore(); // } // } if (packet.HasReputation) { playerDataPool.Reputation = packet.Reputation; } //是否在战斗状态 if (packet.HasIsInCombat && _mainPlayer != null) { bool oldCombat = _mainPlayer.InCombat; _mainPlayer.InCombat = (packet.IsInCombat == 1 ? true:false); if (!_mainPlayer.InCombat && oldCombat) { _mainPlayer.LastLeaveCombatTime = Time.time; } else if (_mainPlayer.InCombat && !oldCombat) { _mainPlayer.LastLeaveCombatTime = 0.0f; } } //经验 血 蓝 变化时 更新主角属性界面 if (packet.HasCurHp || packet.HasCurMp || packet.HasCurExp) { if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().UpdateCurAttr(); } } if (packet.HasGuildDKP) { playerDataPool.GuildDKP = packet.GuildDKP; if (GuildShopLogic.Instance() != null) { GuildShopLogic.Instance().UpdateGuildDKP(); } } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public uint Execute(PacketDistributed ipacket) { GC_UPDATEITEM packet = (GC_UPDATEITEM)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } int packtype = packet.Packtype; int packindex = packet.Packindex; GameItemContainer.Type containertype = (GameItemContainer.Type)packtype; //取得物品容器 GameItemContainer Container = GameManager.gameManager.PlayerDataPool.GetItemContainer(containertype); if (Container != null) { //取得物品 GameItem item = Container.GetItem(packindex); if (item != null) { int nRawId = item.DataID; UInt64 RawGuidID = item.Guid; //ID item.DataID = packet.Dataid; //GUID item.Guid = packet.Guid; //绑定 if (packet.HasBindflag) { if (packet.Bindflag == 1) { item.BindFlag = true; } else { item.BindFlag = false; } } else { item.BindFlag = false; } //叠加数量 if (packet.HasStackcount) { item.StackCount = packet.Stackcount; } else { item.StackCount = 1; } //创建时间 item.CreateTime = packet.Createtime; //强化等级 if (packet.HasEnchancelevel) { item.EnchanceLevel = packet.Enchancelevel; } else { item.EnchanceLevel = 0; } //强化经验 if (packet.HasEnchanceexp) { item.EnchanceExp = packet.Enchanceexp; } else { item.EnchanceExp = 0; } //强化总经验 if (packet.HasEnctotaltexp) { item.EnchanceTotalExp = packet.Enctotaltexp; } else { item.EnchanceTotalExp = 0; } //打星等级 if (packet.HasStarlevel) { item.StarLevel = packet.Starlevel; } else { item.StarLevel = 0; } //打星次数 if (packet.HasStartimes) { item.StarTimes = packet.Startimes; } else { item.StarTimes = 0; } //动态参数 if (packet.HasDynamicdata1) { item.DynamicData[0] = packet.Dynamicdata1; } else { item.DynamicData[0] = 0; } if (packet.HasDynamicdata2) { item.DynamicData[1] = packet.Dynamicdata2; } else { item.DynamicData[1] = 0; } if (packet.HasDynamicdata3) { item.DynamicData[2] = packet.Dynamicdata3; } else { item.DynamicData[2] = 0; } if (packet.HasDynamicdata4) { item.DynamicData[3] = packet.Dynamicdata4; } else { item.DynamicData[3] = 0; } if (packet.HasDynamicdata5) { item.DynamicData[4] = packet.Dynamicdata5; } else { item.DynamicData[4] = 0; } if (packet.HasDynamicdata6) { item.DynamicData[5] = packet.Dynamicdata6; } else { item.DynamicData[5] = 0; } if (packet.HasDynamicdata7) { item.DynamicData[6] = packet.Dynamicdata7; } else { item.DynamicData[6] = 0; } if (packet.HasDynamicdata8) { item.DynamicData[7] = packet.Dynamicdata8; } else { item.DynamicData[7] = 0; } //装备属性浮动参数 if (packet.HasAttrfactor) { item.AttrFactor = packet.Attrfactor; } else { item.AttrFactor = GlobeVar.INVALID_ID; } //更新界面 switch (containertype) { //物品背包 case GameItemContainer.Type.TYPE_BACKPACK: { if (BackPackLogic.Instance() != null) { BackPackLogic.Instance().UpdateBackPack(); } //美人提示 BelleData.UpdateBelleItemTip(item.DataID, item.StackCount); BelleData.UpdateBelleEvoCountTip(item.DataID, item.StackCount); //宝石界面 if (GemLogic.Instance() != null) { GemLogic.Instance().UpdateGemItemList(); } //自动选择药 if (Singleton <ObjManager> .GetInstance().MainPlayer) { Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSelectDrug(); //更新头顶图标信息 if (PlayerFrameLogic.Instance()) { PlayerFrameLogic.Instance().InitAutoFight(); } //自动出售 if (item.DataID != -1) { Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSellItem(packindex); } } // 乾坤袋 if (QianKunDaiLogic.Instance() != null && QianKunDaiLogic.Instance().gameObject.activeSelf) { QianKunDaiLogic.Instance().HandleUpdateItemPacket(); } // 生活技能 if (LivingSkillLogic.Instance() != null) { LivingSkillLogic.Instance().HandleUpdateItem(); } //仓库界面 if (CangKuLogic.Instance() != null) { CangKuLogic.Instance().UpdateBackPack(); } //情人节收到的花 // if (FriendChooseLogic.RoseDataId0 == item.DataID) // { // if (null != Singleton<ObjManager>.Instance.MainPlayer && // Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(item)) // { // Singleton<ObjManager>.Instance.MainPlayer.UseItem(item); // } // // } //魅力道具 // if (FlowerEggWindow.CHARM_ITEM_ID == item.DataID) // { // if (null != Singleton<ObjManager>.Instance.MainPlayer && // Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(item)) // { // Singleton<ObjManager>.Instance.MainPlayer.UseItem(item); // } // // } // if (FlowerEggWindow.Instance() != null) // { // FlowerEggWindow.Instance().UpdateItemNum(); // } if (GongZhanTianXiaWindow.Instance() != null && GlobeVar.ZHANKUANGPAI_DATAID == item.DataID) { GongZhanTianXiaWindow.Instance().UpdateZhanKuangPaiCount(); } if (GongJiShopLogic.Instance() != null && GongJiShopLogic.ConsumItem_DataID == item.DataID) { GongJiShopLogic.Instance().UpDateGongJi(); } } break; //装备槽位 case GameItemContainer.Type.TYPE_EQUIPPACK: { if (BackPackLogic.Instance() != null) { BackPackLogic.Instance().UpdateEquipPack(); } if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().UpdateEquipPack(); } //自动强化装备选择 if (Singleton <ObjManager> .GetInstance().MainPlayer && VipData.GetVipLv() >= GlobeVar.USE_AUTOFIGHT_VIPLEVEL && Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.Level >= GlobeVar.MAX_AUTOEQUIT_LIVE) { if (RawGuidID == Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid) { if (item.IsValid()) { Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid = item.Guid; } else { Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid = GlobeVar.INVALID_GUID; Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSelectEquip(); } } } //神器强化界面 if (EquipShenQiStrength.Instance() != null) { EquipShenQiStrength.Instance().UpdateShenQiViewInfo(); } } break; case GameItemContainer.Type.TYPE_BUYBACKPACK: { SysShopController sysShop = UIControllerBase <SysShopController> .Instance(); if (sysShop != null) { sysShop.UpdateBuyBackItems(); } } break; } ; } } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
void InitAllTitleInvestitive() { Utils.CleanGrid(m_TitleInvestitiveListGrid); int number = 0; for (int i = 0; i < (int)TITLE_SIZE.TITLE_TOTAL; i++) { if (i < (int)TITLE_SIZE.USERDEF_START) { GameSystemTitleInvestitive title = GameManager.gameManager.PlayerDataPool.TitleInvestitive.SystemTitle[i]; if (title.TitleID != -1) { GameObject TitleInvestitiveItem = Utils.BindObjToParent(m_TitleItem, m_TitleInvestitiveListGrid, number < 10 ? ("TitleInvestitiveItem" + "0" + number.ToString()) : ("TitleInvestitiveItem" + number.ToString())); if (null != TitleInvestitiveItem && null != TitleInvestitiveItem.GetComponent <TitleInvestitiveItemLogic>()) { TitleInvestitiveItem.GetComponent <TitleInvestitiveItemLogic>().InitSystemTitleInfo(title.TitleID, i, title.GainTime); number += 1; } } } else { GameUserDefTitleInvestitive title = GameManager.gameManager.PlayerDataPool.TitleInvestitive.UserDefTitle[i - (int)TITLE_SIZE.USERDEF_START]; if (title.TitleID != -1) { GameObject TitleInvestitiveItem = Utils.BindObjToParent(m_TitleItem, m_TitleInvestitiveListGrid, number < 10 ? ("TitleInvestitiveItem" + "0" + number.ToString()) : ("TitleInvestitiveItem" + number.ToString())); if (null != TitleInvestitiveItem && null != TitleInvestitiveItem.GetComponent <TitleInvestitiveItemLogic>()) { TitleInvestitiveItem.GetComponent <TitleInvestitiveItemLogic>().InitUserDefTitleInfo(title.TitleID, title.StrFullTitleName, i, title.GainTime); number += 1; } } } } foreach (KeyValuePair <int, List <Tab_TitleData> > pair in TableManager.GetTitleData()) { Tab_TitleData tabTitle = pair.Value[0]; if (tabTitle == null) { continue; } if (!m_TypeCacheList.Contains(tabTitle.Type) && !GameManager.gameManager.PlayerDataPool.TitleInvestitive.IsHaveType(tabTitle.Type)) { m_TypeCacheList.Add(tabTitle.Type); GameObject TitleInvestitiveItem = Utils.BindObjToParent(m_TitleItem, m_TitleInvestitiveListGrid, number < 10 ? ("TitleInvestitiveItem" + "0" + number.ToString()) : ("TitleInvestitiveItem" + number.ToString())); TitleInvestitiveItem.GetComponent <TitleInvestitiveItemLogic>().InitNoHoldTitleInfo(tabTitle.Id); number += 1; } } m_TitleInvestitiveListGrid.GetComponent <UIGrid>().Reposition(); if (RoleViewLogic.Instance()) { RoleViewLogic.Instance().AfterLoadTitleItem(); } }