/// <summary> /// 更新顶部栏状态 /// </summary> public void UpdateHeadStatus(HeadStatusType type, bool adjustPos = true) { RoleStateBarManager mgr = DataManager.Manager <RoleStateBarManager>(); IEntity entity = RoleStateBarManager.GetEntity(UID); if (null == entity) { return; } Transform widget = GetWidget(type); if (null != widget) { QuestTraceInfo traceInfo = null; bool visible = false; if (type != HeadStatusType.TaskStatus) { visible = RoleStateBarManager.IsEntityHeadStatusTypeEnable(entity, type); } else { if (RoleStateBarManager.TryGetNPCTraceInfo(entity, out traceInfo)) { visible = true; } } if (widget.gameObject.activeSelf != visible) { widget.gameObject.SetActive(visible); } if (type == HeadStatusType.Title && null != m_particleWidget) { m_particleWidget.ReleaseParticle(); } if (visible) { switch (type) { case HeadStatusType.Hp: if (null != m_hpSlider && null != m_spHpbg && null != m_spHpForg) { float hpPer = entity.GetProp((int)CreatureProp.Hp) / (float)entity.GetProp((int)CreatureProp.MaxHp); EntityHpSprite hpSp = RoleStateBarManager.GetEntityHpSpData(entity); if (hpSp != null) { m_spHpbg.spriteName = hpSp.bgSpriteName; m_spHpbg.MakePixelPerfect(); m_spHpForg.spriteName = hpSp.spriteName; m_spHpForg.MakePixelPerfect(); m_hpSlider.gameObject.SetActive(hpSp.bShow); m_hpSlider.value = hpPer; } } break; case HeadStatusType.Name: if (null != m_labName) { m_labName.text = ColorManager.GetColorString(mgr.GetNameColor(entity), entity.GetName()); } break; case HeadStatusType.Clan: if (null != m_labClanName) { Action <string, int> clanNameDlg = (clanName, getNameSeed) => { if (getNameSeed >= m_iGetNameSeed) { //保证先后 //string name = DataManager.Manager<TextManager>().GetLocalFormatText(LocalTextType.Clan_Commond_shizumingzi, clanName); //labelClan.fontSize = data.m_nFontSize; m_labClanName.text = ColorManager.GetColorString(RoleStateBarManager.GetClanNameColor(entity), clanName); } }; RoleStateBarManager.GetRoleBarClanName(entity, clanNameDlg, ++m_iGetNameSeed); } break; case HeadStatusType.Title: if (null != m_labTitle) { table.TitleDataBase titleDb = RoleStateBarManager.GetTitleText(entity); if (null != titleDb) { bool visibleTxt = (titleDb.UIState == 0); if (null != m_labTitle) { if (m_labTitle.gameObject.activeSelf != visibleTxt) { m_labTitle.gameObject.SetActive(visibleTxt); } m_labTitle.text = titleDb.SceneTextUI; } if (null != m_particleWidget) { if (m_particleWidget.gameObject.activeSelf == visibleTxt) { m_particleWidget.gameObject.SetActive(!visibleTxt); } m_particleWidget.AddParticle(titleDb.FxUI, m_particleRelativeWidget); } } } break; case HeadStatusType.Collect: if (null != m_labCollectTips) { m_labCollectTips.color = ColorManager.GetColor32OfType(ColorType.JSXT_CaiJiWu); } break; case HeadStatusType.HeadMaskIcon: if (null != m_spHeadMask) { table.NpcHeadMaskDataBase npcmaskDB = RoleStateBarManager.GetNPCHeadMaskDB(entity); string iconName = (null != npcmaskDB) ? npcmaskDB.headMaskIcon : ""; UIManager.GetAtlasAsyn(iconName, ref m_headCASD, () => { if (null != m_spHeadMask) { m_spHeadMask.atlas = null; } }, m_spHeadMask); } break; case HeadStatusType.TaskStatus: if (null != m_spTaskStatus && null != traceInfo) { long uid = 0; string icon = ""; if (RoleStateBarManager.TryGetQuestStatusIcon(traceInfo, out uid, out icon) && uid == UID) { UIManager.GetAtlasAsyn(icon, ref m_taskCASD, () => { if (null != m_spTaskStatus) { m_spTaskStatus.atlas = null; } }, m_spTaskStatus); } else { widget.gameObject.SetActive(false); } } break; case HeadStatusType.CampMask: { bool isGod = true; int camp = entity.GetProp((int)Client.CreatureProp.Camp); if (camp == (int)GameCmd.eCamp.CF_Red) { isGod = false; } if (null != m_tsDemonMask && m_tsDemonMask.gameObject.activeSelf == isGod) { m_tsDemonMask.gameObject.SetActive(!isGod); } if (null != m_tsGodMask && m_tsGodMask.gameObject.activeSelf != isGod) { m_tsGodMask.gameObject.SetActive(isGod); } } break; case HeadStatusType.BossSay: { uint npcID = DataManager.Manager <RoleStateBarManager>().GetTalkingBossID(); table.BossTalkDataBase db = GameTableManager.Instance.GetTableItem <table.BossTalkDataBase>(npcID); if (db != null) { uint textID = db.textID; table.LangTextDataBase ldb = GameTableManager.Instance.GetTableItem <table.LangTextDataBase>(textID); if (ldb != null) { m_bossText.text = ldb.strText; } m_bossTalk.gameObject.SetActive(visible); } else { m_bossTalk.gameObject.SetActive(false); } } break; } } if (adjustPos) { AdjustStatusPos(); } } }