コード例 #1
0
ファイル: EquipOperation.cs プロジェクト: tangfengray/soul
        //宝石替换
        public void GemReplace(PlayerObject play, byte[] data)
        {
            GameBase.Network.PackIn inpack = new GameBase.Network.PackIn(data);
            inpack.ReadInt16();
            inpack.ReadUInt32();
            uint         itemid   = inpack.ReadUInt32();
            RoleItemInfo src_item = play.GetItemSystem().FindItem(itemid);

            if (src_item == null)
            {
                play.MsgBox("替换失败,装备不存在。");
                return;
            }
            int  gem1_type       = inpack.ReadInt32();
            int  gem2_type       = inpack.ReadInt32();
            int  gem3_type       = inpack.ReadInt32();
            uint gem1_replace_id = inpack.ReadUInt32();
            uint gem2_replace_id = inpack.ReadUInt32();
            uint gem3_replace_id = inpack.ReadUInt32();

            RoleItemInfo gem1_item_info = play.GetItemSystem().FindItem(gem1_replace_id);

            RoleItemInfo gem2_item_info = play.GetItemSystem().FindItem(gem2_replace_id);

            RoleItemInfo gem3_item_info = play.GetItemSystem().FindItem(gem3_replace_id);

            //第一个洞
            if (gem1_item_info != null && gem1_item_info.IsGem())
            {
                if (src_item.GetGemCount() > 0)
                {
                    src_item.SetGemType(0, gem1_item_info.GetGemType());
                    play.GetItemSystem().DeleteItemByID(gem1_item_info.id);
                }
            }
            //第二个洞
            if (gem2_item_info != null && gem2_item_info.IsGem())
            {
                if (src_item.GetGemCount() > 1)
                {
                    src_item.SetGemType(1, gem2_item_info.GetGemType());
                    play.GetItemSystem().DeleteItemByID(gem2_item_info.id);
                }
            }
            //第三个洞
            if (gem3_item_info != null && gem3_item_info.IsGem())
            {
                if (src_item.GetGemCount() > 2)
                {
                    src_item.SetGemType(2, gem3_item_info.GetGemType());
                    play.GetItemSystem().DeleteItemByID(gem3_item_info.id);
                }
            }
            play.GetItemSystem().SendItemInfo(src_item);
            play.MsgBox("宝石替换成功");

            // src_item.SetGemType()
        }
コード例 #2
0
        public AjaxResult <SysAccountInfo> GetSysAccountInfo(int managerid)
        {
            var user = db.WebSysManager.FirstOrDefault(m => m.ManagerId == managerid);

            if (user == null)
            {
                user = new WebSysManager();
            }
            SysAccountInfo info = new SysAccountInfo()
            {
                IsSupper        = user.IsSupper ?? 0,
                ManagerEmail    = user.ManagerEmail,
                ManagerId       = user.ManagerId,
                ManagerRealname = user.ManagerRealname,
                ManagerStatus   = user.ManagerStatus ?? 0,
                ManagerTel      = user.ManagerTel,
                ManagerName     = user.ManagerName,
            };
            var roles     = db.WebSysRole.ToList();
            var userRoles = db.WebSysManagerRole.Where(m => m.ManagerId == user.ManagerId);

            info.Roles = new List <RoleItemInfo>();
            foreach (var role in roles)
            {
                RoleItemInfo addItem = new RoleItemInfo()
                {
                    RoleID   = role.RoleId,
                    RoleName = role.RoleName,
                };
                var userRole = userRoles.FirstOrDefault(m => m.RoleId == role.RoleId);
                if (userRole != null)
                {
                    addItem.Checked = 1;
                }
                info.Roles.Add(addItem);
            }
            return(new AjaxResult <SysAccountInfo>(info));
        }
コード例 #3
0
ファイル: EquipOperation.cs プロジェクト: tangfengray/soul
        //提升神佑
        public void Equip_GodExp(PlayerObject play, uint srcid, uint destid)
        {
            RoleItemInfo srcinfo = play.GetItemSystem().FindItem(srcid);

            if (srcinfo == null)
            {
                return;
            }
            RoleItemInfo destinfo = play.GetItemSystem().FindItem(destid);

            if (destinfo == null)
            {
                return;
            }
            if (srcinfo.god_exp >= 90000)
            {
                play.MsgBox("已达到最高神佑等级");
                return;
            }

            int godlv     = srcinfo.god_exp / 10000;
            int addgodexp = 0;

            switch (godlv)
            {
            case 0: { addgodexp = 1000; break; } //提升1级神佑

            case 1: { addgodexp = 500; break; }  //二级

            case 2: { addgodexp = 200; break; }  //三级

            case 3: { addgodexp = 125; break; }  //四级

            case 4: { addgodexp = 83; break; }   //五级

            case 5: { addgodexp = 55; break; }   //六级

            case 6: { addgodexp = 40; break; } //七级

            case 7: { addgodexp = 28; break; }    //八级

            case 8: { addgodexp = 20; break; }    //九级

            default: { return; }
            }
            int rate = 1;//倍率

            switch (destinfo.itemid)
            {
            case 1037210:    //神谕之石
            {
                rate = 1;
                break;
            }

            case 1037260:    //5倍神谕之石
            {
                if (godlv < 3)
                {
                    return;                    //最低使用等级是3级
                }
                rate = 5;
                break;
            }

            case 1037261:     //10倍神谕之石
            {
                if (godlv < 5)
                {
                    return;                    //最低使用等级是5级
                }
                rate = 10;
                break;
            }

            case 1037262:           //25倍神谕之石
            {
                if (godlv < 8)
                {
                    return;                    //最低使用等级8级
                }
                rate = 25;

                break;
            }
            }
            srcinfo.god_exp += addgodexp * rate;
            play.GetItemSystem().DeleteItemByID(destinfo.id);
            //  play.MsgBox("增加神佑经验"+(addgodexp * rate).ToString());

            play.GetItemSystem().SendItemInfo(srcinfo);

            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();

            ret.srcid  = srcid;
            ret.destid = destid;
            byte[] index = { 7, 0, 3, 0 };

            ret.type = BitConverter.ToUInt32(index, 0);
            ret.ret  = 1;
            play.SendData(ret.GetBuffer(), true);
        }
コード例 #4
0
ファイル: EquipOperation.cs プロジェクト: tangfengray/soul
        //法宝追加
        public void Magic_Add_God(PlayerObject play, uint srcid, uint destid)
        {
            RoleItemInfo srcinfo = play.GetItemSystem().FindItem(srcid);

            if (srcinfo == null)
            {
                return;
            }
            RoleItemInfo destinfo = play.GetItemSystem().FindItem(destid);

            if (destinfo == null)
            {
                return;
            }
            if (srcinfo.stronglv >= 12)
            {
                play.MsgBox("已达到最高法宝等级");
                return;
            }
            int godlv     = srcinfo.god_exp / 10000;
            int addgodexp = 0;

            switch (destinfo.itemid)
            {
            case 1037231:     //+1创世水晶
            {
                addgodexp = 20;
                break;
            }

            case 1037232:     //+2创世水晶
            {
                addgodexp = 60;
                break;
            }

            case 1037233:     //+3创世水晶
            {
                addgodexp = 180;
                break;
            }
            }

            //这四行代码只是为了弥补之前的BUG
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500)
            {
                srcinfo.god_strong = 0;
                srcinfo.stronglv++;
            }
            //---------------------------------------------------------
            if (addgodexp == 0 && srcinfo.itemid != destinfo.itemid)
            {
                return;
            }
            if (addgodexp == 0)
            {
                addgodexp = 20;                 //默认相同法宝+20经验
            }
            addgodexp = 1000;
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHUGUANGZHANHUN_ID && srcinfo.god_strong >= 7500)
            {
                return;
            }                                                                                                               //已经到最高经验值
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500)
            {
                return;
            }
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHENGYAOFUWEN_ID && srcinfo.god_strong >= 30000)
            {
                return;
            }
            srcinfo.god_strong += addgodexp;
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHUGUANGZHANHUN_ID && srcinfo.god_strong >= 7500)
            {
                srcinfo.god_strong = 0;
                srcinfo.stronglv++;
            }
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500)
            {
                srcinfo.god_strong = 0;
                srcinfo.stronglv++;
            }
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHENGYAOFUWEN_ID && srcinfo.god_strong >= 30000)
            {
                srcinfo.god_strong = 0;
                srcinfo.stronglv++;
            }

            play.GetItemSystem().DeleteItemByID(destinfo.id);


            play.GetItemSystem().SendItemInfo(srcinfo);

            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();


            ret.srcid  = srcid;
            ret.destid = destid;

            byte[] ret_code = { 9, 0, 3, 0 };;
            ret.type = BitConverter.ToUInt32(ret_code, 0);
            ret.ret  = 1;
            play.SendData(ret.GetBuffer(), true);
        }
コード例 #5
0
ファイル: EquipOperation.cs プロジェクト: tangfengray/soul
        /*穿戴的装备是否符合穿戴条件
         * level 等级
         * profession 职业
         * equip_pos 穿戴位置
         * item_info 道具信息*/
        //2016.1.20
        //20多级以下的装备没有做判断- 暂时不写 2016.1.20
        public bool IsAccordWithEquip(byte level, byte profession, byte equip_pos, RoleItemInfo item_info)
        {
            uint nStartItemId = 0; //起始道具ID
            int  nAddIndex    = 0; //索引总数- 就是该部位的装备所有数量

            switch (equip_pos)
            {
            case NetMsg.MsgItemInfo.ITEMPOSITION_HELMET:     //头盔
            {
                switch (profession)
                {
                case JOB.WARRIOR: { nStartItemId = 111000; break; }

                case JOB.MAGE: { nStartItemId = 115000; break; }

                case JOB.POWER: { nStartItemId = 113000; break; }

                case JOB.BLOODCLAN: { nStartItemId = 117000; break; }

                case JOB.UNDEAD_MAGE: { nStartItemId = 119000; break; }

                case JOB.DRAGONRIDE: { nStartItemId = 112000; break; }
                }
                nAddIndex = 14;
                break;
            }

            case NetMsg.MsgItemInfo.ITEMPOSITION_NECKLACE:     //项链
            {
                switch (profession)
                {
                case JOB.WARRIOR: { nStartItemId = 121000; break; }

                case JOB.MAGE: { nStartItemId = 125000; break; }

                case JOB.POWER: { nStartItemId = 123000; break; }

                case JOB.BLOODCLAN: { nStartItemId = 127000; break; }

                case JOB.UNDEAD_MAGE: { nStartItemId = 129000; break; }

                case JOB.DRAGONRIDE: { nStartItemId = 122000; break; }
                }
                nAddIndex = 14;
                break;
            }

            case NetMsg.MsgItemInfo.ITEMPOSITION_ARMOR:     //盔甲
            {
                switch (profession)
                {
                case JOB.WARRIOR: { nStartItemId = 131000; break; }

                case JOB.MAGE: { nStartItemId = 135000; break; }

                case JOB.POWER: { nStartItemId = 133000; break; }

                case JOB.BLOODCLAN: { nStartItemId = 137000; break; }

                case JOB.UNDEAD_MAGE: { nStartItemId = 139000; break; }

                case JOB.DRAGONRIDE: { nStartItemId = 132000; break; }
                }
                nAddIndex = 14;
                break;
            }

            case NetMsg.MsgItemInfo.ITEMPOSITION_WEAPONR:     //武器
            {
                switch (profession)
                {
                case JOB.WARRIOR: {
                    if (item_info.itemid >= 420000)
                    {
                        nStartItemId = 420000;                                         //剑
                    }
                    else
                    {
                        nStartItemId = 410000;              //刀
                    }
                    break;
                }

                case JOB.MAGE: { nStartItemId = 440000; break; }

                case JOB.POWER: { nStartItemId = 490000; break; }

                case JOB.BLOODCLAN: { nStartItemId = 450000; break; }

                case JOB.UNDEAD_MAGE: { nStartItemId = 430000; break; }

                case JOB.DRAGONRIDE: { nStartItemId = 480000; break; }
                }
                nAddIndex = 27;
                break;
            }

            case NetMsg.MsgItemInfo.ITEMPOSITION_TREASURE:   //手镯
            {
                switch (profession)
                {
                case JOB.WARRIOR: { nStartItemId = 141000; break; }

                case JOB.MAGE: { nStartItemId = 145000; break; }

                case JOB.POWER: { nStartItemId = 143000; break; }

                case JOB.BLOODCLAN: { nStartItemId = 147000; break; }

                case JOB.UNDEAD_MAGE: { nStartItemId = 149010; break; }

                case JOB.DRAGONRIDE: { nStartItemId = 142000; break; }
                }
                nAddIndex = 14;
                break;
            }

            case NetMsg.MsgItemInfo.ITEMPOSITION_SHOES:  //鞋子
            {
                switch (profession)
                {
                case JOB.WARRIOR: { nStartItemId = 161000; break; }

                case JOB.MAGE: { nStartItemId = 165000; break; }

                case JOB.POWER: { nStartItemId = 163000; break; }

                case JOB.BLOODCLAN: { nStartItemId = 167000; break; }

                case JOB.UNDEAD_MAGE: { nStartItemId = 169000; break; }

                case JOB.DRAGONRIDE: { nStartItemId = 162000; break; }
                }
                nAddIndex = 10;
                break;
            }
            }
            GameStruct.ItemTypeInfo type_info = null;
            for (int i = 0; i < nAddIndex; i++)
            {
                type_info = ConfigManager.Instance().GetItemTypeInfo(nStartItemId);

                if (type_info != null && type_info.req_level >= level)
                {
                    if (type_info.req_level == level)
                    {
                        break;
                    }
                    nStartItemId -= 10;
                    type_info     = ConfigManager.Instance().GetItemTypeInfo(nStartItemId);
                    break;
                }
                nStartItemId += 10;
            }

            if (type_info == null)
            {
                return(false);
            }
            //符合穿戴需求
            GameStruct.ItemTypeInfo _item_info = ConfigManager.Instance().GetItemTypeInfo(item_info.itemid);
            if (_item_info == null)
            {
                return(false);
            }
            //道具名称一样-
            if (String.Compare(type_info.name, _item_info.name) == 0)
            {
                return(true);
            }

            return(false);
        }
コード例 #6
0
        //获取远程摊位
        //id 为从指定序号摊位 -1为自动顺序
        public void GetRemotePtich(PlayerObject play, int id = -1)
        {
            int ptich_id = -1;

            if (id != -1 && id >= 0 && id < mListPtichInfo.Count)
            {
                if (mListPtichInfo[id].play == null)
                {
                    play.MsgBox("该摊位未开放");
                    return;
                }
                ptich_id = id;
            }
            else
            {
                ptich_id = GetRemotePtichId(play.GetCurrentRemotePtichId());
            }

            if (ptich_id == -1)
            {
                return;                 //无摊位 返回
            }
            play.SetCurrentRemotePtichId(ptich_id);

            //远程摊位信息
            String    sName   = mListPtichInfo[ptich_id].play.GetName();
            int       nLen    = 13 + Coding.GetDefauleCoding().GetBytes(sName).Length;
            PacketOut outpack = new PacketOut();

            outpack.WriteInt16((short)nLen);
            outpack.WriteInt16(1015);

            // {19,0,247,3,14,0,0,0,125,0,1,6,203,167,208,161,187,239,0}
            outpack.WriteInt32(ptich_id + 1);
            outpack.WriteInt16(125);
            outpack.WriteByte(1);
            outpack.WriteString(sName);
            outpack.WriteByte(0);
            play.SendData(outpack.Flush(), true);
            for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count
                 ; i++)
            {
                RoleItemInfo     item_info = null;
                RoleData_Eudemon eudemon   = null;
                if (mListPtichInfo[ptich_id].mSellItemList[i].item_id >= IDManager.eudemon_start_id)
                {
                    eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(
                        mListPtichInfo[ptich_id].mSellItemList[i].item_id);
                    if (eudemon == null)
                    {
                        continue;
                    }
                    item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid);
                }
                else
                {
                    item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(
                        mListPtichInfo[ptich_id].mSellItemList[i].item_id);
                }

                if (item_info != null)
                {
                    NetMsg.MsgPtichItemInfo msg = new NetMsg.MsgPtichItemInfo(item_info,
                                                                              (uint)(ptich_id + 1), mListPtichInfo[ptich_id].mSellItemList[i].price, mListPtichInfo[ptich_id].mSellItemList[i].sell_type, true);
                    play.SendData(msg.GetBuffer(), true);
                    //发送幻兽信息
                    if (item_info.typeid >= IDManager.eudemon_start_id)
                    {
                        mListPtichInfo[ptich_id].play.GetEudemonSystem().SendLookPtichEudemonInfo(play, eudemon);
                    }
                }
            }
        }
コード例 #7
0
        public void BuyItem(PlayerObject play, uint ptich_obj_id, uint item_id)
        {
            if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null)
            {
                play.MsgBox("摆摊中不允许购买!");
                return;
            }
            int ptich_id = -1;

            for (int i = 0; i < mListPtichInfo.Count; i++)
            {
                if (mListPtichInfo[i].PtichObj == null)
                {
                    continue;
                }
                if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id)
                {
                    ptich_id = i;
                    break;
                }
            }
            if (ptich_id == -1)
            {
                return;
            }

            //检测是否有道具
            int  price     = 0;
            byte sell_type = 0;

            RoleItemInfo     item    = null;
            RoleData_Eudemon eudemon = null;
            bool             bFind   = false;

            for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++)
            {
                if (mListPtichInfo[ptich_id].mSellItemList[i].item_id == item_id)
                {
                    bFind = true;
                    if (item_id >= IDManager.eudemon_start_id)
                    {
                        eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(item_id);
                        if (eudemon == null)
                        {
                            return;
                        }
                        item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid);
                    }
                    else
                    {
                        item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(item_id);
                    }

                    if (item == null)
                    {
                        play.MsgBox("购买失败!");
                        return;
                    }
                    price     = mListPtichInfo[ptich_id].mSellItemList[i].price;
                    sell_type = mListPtichInfo[ptich_id].mSellItemList[i].sell_type;
                    if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GAMEGOLD)
                    {
                        if (price > play.GetMoneyCount(MONEYTYPE.GOLD))
                        {
                            play.MsgBox("购买失败,魔石不足!");
                            return;
                        }
                        play.ChangeMoney(MONEYTYPE.GAMEGOLD, -price);
                        mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GAMEGOLD, price);
                    }
                    else if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GOLD)
                    {
                        if (price > play.GetMoneyCount(MONEYTYPE.GOLD))
                        {
                            play.MsgBox("购买失败,金币不足!");
                            return;
                        }
                        play.ChangeMoney(MONEYTYPE.GOLD, -price);
                        mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GOLD, price);
                    }
                    else
                    {
                        return;
                    }
                    mListPtichInfo[ptich_id].mSellItemList.RemoveAt(i);
                    break;
                }
            }
            if (!bFind)
            {
                play.MsgBox("购买失败,该道具已下架!");
                return;
            }

            if (item_id >= IDManager.eudemon_start_id)
            {
                item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK;
                play.GetEudemonSystem().AddTempEudemon(eudemon);//加到临时表
            }
            else
            {
                //添加道具
                item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK;
            }
            play.GetItemSystem().AwardItem(item);
            //删除卖方道具
            //刷新摊位道具栏 卖方
            GetBackItem(mListPtichInfo[ptich_id].play, item_id);
            mListPtichInfo[ptich_id].play.GetItemSystem().DeleteItemByID(item_id);

            //买方
            //{28,0,241,3,140,87,212,7,70,160,1,0,23,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}
            PacketOut outpack = new PacketOut();

            outpack.WriteInt16(28);
            outpack.WriteInt16(1009);
            outpack.WriteUInt32(item_id);
            outpack.WriteUInt32(ptich_obj_id);
            outpack.WriteInt32(23); //购买完的标识
            outpack.WriteInt16(0);
            outpack.WriteInt32(1);
            outpack.WriteInt32(0);
            outpack.WriteInt16(0);
            play.SendData(outpack.Flush(), true);
            // this.LookPtich(play, ptich_obj_id);
            //  this.LookPtich(mListPtichInfo[ptich_id].play, ptich_obj_id);
        }
コード例 #8
0
        //查看摊位
        //ptich_obj_id 摊位对象id
        //page 页码
        public void LookPtich(PlayerObject play, uint ptich_obj_id)
        {
            int ptich_id = -1;

            for (int i = 0; i < mListPtichInfo.Count; i++)
            {
                if (mListPtichInfo[i].PtichObj == null)
                {
                    continue;
                }
                if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id)
                {
                    ptich_id = i;
                    break;
                }
            }
            if (ptich_id == -1)
            {
                return;
            }
            // 摊位信息
            byte[]    senddata = { 42, 0, 105, 4, 244, 1, 0, 0, 64, 66, 15, 0, 36, 52, 156, 8, 3, 0, 0, 0, 30, 214, 44, 135, 2, 0, 0, 0, 164, 3, 178, 5, 1, 0 };
            PacketOut outpack  = new PacketOut();

            outpack.WriteBuff(senddata);
            outpack.WriteInt16((short)(ptich_id + 1));
            byte[] data2 = { 1, 4, 202, 165, 213, 189 };
            outpack.WriteBuff(data2);
            play.SendData(outpack.Flush(), true);
            //出售的道具信息
            for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++)
            {
                RoleItemInfo     item_info = null;
                RoleData_Eudemon eudemon   = null;
                if (mListPtichInfo[ptich_id].mSellItemList[i].item_id >= IDManager.eudemon_start_id)
                {
                    eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(
                        mListPtichInfo[ptich_id].mSellItemList[i].item_id);
                    if (eudemon == null)
                    {
                        continue;
                    }
                    item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid);
                }
                else
                {
                    item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(
                        mListPtichInfo[ptich_id].mSellItemList[i].item_id);
                }

                if (item_info != null)
                {
                    NetMsg.MsgPtichItemInfo msg = new NetMsg.MsgPtichItemInfo(item_info,
                                                                              ptich_obj_id, mListPtichInfo[ptich_id].mSellItemList[i].price, mListPtichInfo[ptich_id].mSellItemList[i].sell_type);
                    play.SendData(msg.GetBuffer(), true);
                    //发送幻兽信息
                    if (item_info.typeid >= IDManager.eudemon_start_id)
                    {
                        mListPtichInfo[ptich_id].play.GetEudemonSystem().SendLookPtichEudemonInfo(play, eudemon);
                        // play.GetEudemonSystem().SendEudemonInfo(eudemon, false, true);
                    }
                }
            }
            //道具id
            //摊位对象id
            //魔石价格
            //道具基础id
            //最大损耗  172, 38,
            //当前损耗  172, 38,
            //摊位栏 3
            //是否鉴定 0.已鉴定 1.未鉴定
            //未知 50
            //第一个宝石 30
            //第二个宝石 30
            //未知 0,0
            //强化等级 12
            //32.未知
            //33.未知
            //34.未知
            //35.未知
            //36/37.38.39 未知
            //40.41. 战魂等级
            //42-51 未知
            //52 地攻击
            //53 水攻击
            //54 火攻击
            //55 风攻击
            //56 特效
            //64 第三个宝石
            // byte[] data = { 101, 0, 84, 4, 13, 11, 150, 7, 67,162,1,0, 172, 13, 0, 0, 132, 70, 2, 0, 172, 38, 172, 38, 3, 0, 50, 30, 30, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 10, 209, 215, 253, 136, 133, 101, 159, 111, 235, 112, 0, 0, 0, 0, 0 };
            //    play.SendData(GameServer.PtichData, true);
            //107075

            //  收到网络协议:长度:98协议号:1108
            //byte[] data1 = { 98, 0, 84, 4, 110, 134, 61, 138, 67, 162, 1, 0, 14, 0, 0, 0, 118, 91, 16, 0, 0, 0, 0, 0, 3, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 9, 198, 230, 210, 236, 202, 222, 79, 208, 205, 0, 0, 0 };
            //play.SendData(data1,true);
//收到网络协议:长度:24协议号:2037
//byte[] data3 = {24,0,245,7,3,0,0,0,110,134,61,138,1,0,0,0,24,0,0,0,138,2,0,0};
//            play.SendData(data3,true);
////收到网络协议:长度:496协议号:2037
//            byte[] data4 = { 240, 1, 245, 7, 3, 0, 0, 0, 110, 134, 61, 138, 60, 0, 0, 0, 6, 0, 0, 0, 159, 8, 0, 0, 7, 0, 0, 0, 159, 8, 0, 0, 10, 0, 0, 0, 81, 0, 0, 0, 8, 0, 0, 0, 150, 0, 0, 0, 9, 0, 0, 0, 83, 94, 121, 19, 55, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 2, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 2, 0, 0, 0, 21, 0, 0, 0, 5, 0, 0, 0, 23, 0, 0, 0, 1, 0, 0, 0, 25, 0, 0, 0, 244, 5, 0, 0, 26, 0, 0, 0, 33, 5, 0, 0, 27, 0, 0, 0, 165, 3, 0, 0, 28, 0, 0, 0, 19, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 11, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 77, 0, 0, 0, 0, 0, 0, 0, 78, 0, 0, 0, 0, 0, 0, 0, 79, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 81, 0, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 24, 0, 0, 0, 138, 2, 0, 0, 13, 0, 0, 0, 50, 0, 0, 0, 1, 0, 0, 0, 13, 4, 0, 0, 0, 0, 0, 0, 204, 5, 0, 0, 3, 0, 0, 0, 231, 2, 0, 0, 2, 0, 0, 0, 11, 4, 0, 0, 4, 0, 0, 0, 47, 2, 0, 0, 5, 0, 0, 0, 190, 2, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 176, 10, 0, 0, 37, 0, 0, 0, 235, 49, 0, 0, 38, 0, 0, 0, 79, 71, 0, 0, 39, 0, 0, 0, 168, 35, 0, 0, 40, 0, 0, 0, 235, 49, 0, 0, 41, 0, 0, 0, 225, 26, 0, 0, 42, 0, 0, 0, 179, 32, 0, 0, 83, 0, 0, 0, 50, 0, 0, 0 };
//            play.SendData(data4, true);
        }