void TrySetPlayer() { if (Player == null) { var p = RoleHelper.FindPlayer(); if (p == null) { return; } Player = p.gameObject; } Shader.SetGlobalVector("_PlayerPos", Player.transform.position); }
public void TryBindPlayer() { if (_player != null) { return; } //寻找主角 var playerObj = RoleHelper.FindPlayer(); if (playerObj != null) { //设置主角 SetPlayer(playerObj); //添加队友 //CreateTeammates(gameMap, playerObj.transform); } }