//无敌 public static void SetWuDi(RoleBase role, float time) { role.SetWd(true); ViewManager.Get <WndTips>("WndTips").ShowMsg("不灭", role.fightTipPosition, UnityEngine.Color.yellow, time + 0.5f, 70, 40); TimeManager.RegistOneTime((id) => { role.SetWd(false); }, time, true); }
public override void Effect(RoleBase owner, RoleBase role) { base.Effect(owner, role); role.SetWd(true); int timeId = TimeManager.Regist( (int id) => { role.SetWd(false); }, time, 0, 1, true); }