private static int ResetRoleAnimation(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 2); RoleAction roleAction = (RoleAction)ToLua.CheckObject(L, 1, typeof(RoleAction)); GameObject model = (GameObject)ToLua.CheckUnityObject(L, 2, typeof(GameObject)); roleAction.ResetRoleAnimation(model); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }