コード例 #1
0
ファイル: Conversation.cs プロジェクト: RyuRae/EastWind
    //void RecognizeResult(string content)
    //{
    //    voiceHint = false;

    //    content = content.TrimEnd('.');
    //    bool recognizeOK = false;

    //    for (int i = 0; i < dialog.answerIds.Count; i++)
    //    {
    //        Sentence sentence = Sentence.Get(dialog.answerIds[i]);
    //        if (sentence.en.ToUpper().Contains(content.ToUpper()))
    //        {
    //            Debug.Log(sentence.en + " contains " + content);
    //            triggerId = dialog.answerIds[i];
    //            answerIndex = i;

    //            iPlay.Select(dialog.answerIds[i]);

    //            if (dialog.transfer == 2)
    //            {
    //                index++;
    //                StartCoroutine(Evaluating(0, SUCCESS));
    //                recognizeOK = true;
    //                break;
    //            }
    //            else
    //            {
    //                DisplayAnswer(answerIndex);
    //                recognizeOK = true;
    //                break;
    //            }
    //        }
    //        else
    //        {
    //            Debug.Log(sentence.en + " not contains " + content);
    //        }
    //    }

    //    if (recognizeOK == false)
    //    {
    //        StartCoroutine(ShowPrompt());
    //    }
    //}

    //IEnumerator ShowPrompt()
    //{
    //    yield return new WaitForSeconds(1f);

    //    float time = Audio.GetInstance().Play(AudioType.INTRO, Prompt.Get().Audio);
    //    yield return new WaitForSeconds(time);

    //    agent.StartRecognize(RecognizeResult);
    //    voiceHint = true;
    //    deltaTime = 0f;
    //}

    void DisplayAnswer(int aIndex)
    {
        Debug.Log("DisplayAnswer:" + aIndex);
        iPlay.Display(Sentence.Get(dialog.answerIds[aIndex]).itemName);
        customer.Find("EN").GetComponent <Text>().text = Sentence.Get(dialog.answerIds[aIndex]).en;
        customer.Find("CN").GetComponent <Text>().text = Role.currentRole.isReview ? "" : Sentence.Get(dialog.answerIds[aIndex]).cn;
        agent.StartEvaluator(ReceiveEvaluatorResult, Sentence.Get(dialog.answerIds[aIndex]).en);

        ///测试
        //Hint.GetInstance().Show("棒极了!", "Perfect!");
        //ShowStar(5);
        //index++;
        //StartCoroutine(Evaluating(0.5f, SUCCESS));


        voiceHint = true;
        deltaTime = 0f;
        Role.AddToReviewByDialog(dialog.answerIds[aIndex]);
    }
コード例 #2
0
ファイル: Conversation.cs プロジェクト: RyuRae/EastWind
    IEnumerator ShowDialog()
    {
        DisplayHints(null);

        customer.Find("EN").GetComponent <Text>().text = "";
        customer.Find("CN").GetComponent <Text>().text = "";

        Debug.Log("===" + index);
        if (index >= curriculum.dialogs.Count)//index is greater than dialog‘s count, finish
        {
            yield return(new WaitForSeconds(0.5f));

            Finish();
            yield break;
        }

        dialog = curriculum.dialogs[index];

        if (dialog.triggerId != 0)//if triggerId is not zero, find the dialog's triggerId equals zero or equals the triggerId
        {
            for (; index < curriculum.dialogs.Count; index++)
            {
                if ((curriculum.dialogs[index].triggerId != 0 && curriculum.dialogs[index].triggerId == triggerId) || (curriculum.dialogs[index].triggerId == 0))
                {
                    triggerId = 0;
                    break;
                }
            }
        }

        dialog = curriculum.dialogs[index];//reset the dialog to correct one

        if (dialog.transfer == 1)
        {
            yield return(new WaitForSeconds(4f));

            iPlay.Transfer(dialog.transfer);
            yield return(new WaitForSeconds(1f));
        }

        if (dialog.askId >= 0)
        {
            waiter.Find("EN").GetComponent <Text>().text = Sentence.Get(dialog.askId).en;
            waiter.Find("CN").GetComponent <Text>().text = Role.currentRole.isReview ? "" : Sentence.Get(dialog.askId).cn;
            float waiterTime = Audio.GetInstance().Play(AudioType.INTRO, Sentence.Get(dialog.askId).audio);
            iPlay.PlayAnimation(Sentence.Get(dialog.askId).anim);
            yield return(new WaitForSeconds(waiterTime));

            Role.AddToReviewByDialog(dialog.askId);
        }

        if (dialog.answerIds.Count == 1)//only ont answer
        {
            answerIndex = 0;

            DisplayAnswer(answerIndex);
        }
        else if (dialog.answerIds.Count > 1)          //multy-answers
        {
            if (string.IsNullOrEmpty(dialog.keyword)) //no keyword, random select one
            {
                answerIndex = UnityEngine.Random.Range(0, dialog.answerIds.Count);

                DisplayAnswer(answerIndex);
            }
            else//have keyword, display items according to dialog, and waiting for user voice input
            {
                iPlay.Process(dialog);
                //agent.StartRecognize(RecognizeResult);
                DisplayHints(dialog.answerIds);
                voiceHint = true;
                deltaTime = 0f;
            }
        }
        else//no customer dialog, finish
        {
            if (index == curriculum.dialogs.Count - 1)
            {
                yield return(new WaitForSeconds(0.5f));

                Finish();
                yield return(null);
            }
            else
            {
                index += 1;
                yield return(StartCoroutine(ShowDialog()));
            }
        }
    }