public void Init( IEnumerable <PlanetContext> planets, GravitySystem gravitySystem, SystemsUpdater systemsUpdater, HealthsContainer healthsContainer, RocketState[] rocketsStates ) { MovementSystem = new RocketsMovementSystem(gravitySystem); systemsUpdater.AddPhysicsTicker(MovementSystem); _rocketsFactory = new RocketsFactory( _rockets, MovementSystem, _rocketsParent, healthsContainer, _cameraTransform ); _rocketsFactory.CreateRockets(rocketsStates); foreach (var planet in planets) { planet.CannonProvider.SetFactory(_rocketsFactory); var cannon = planet.CannonProvider.GetCannon(); systemsUpdater.AddFrameTicker(cannon); } }
public void ClearGameEntities() { _planetsStorage = null; _rocketsMovementSystem = null; }
public void SetGameEntities(PlanetsStorage planetsStorage, RocketsMovementSystem movementSystem) { _planetsStorage = planetsStorage; _rocketsMovementSystem = movementSystem; }