コード例 #1
0
ファイル: BasicPlayer.cs プロジェクト: AndyG/TopDownShooter
    private void fireRocket()
    {
        Vector2?aimDirection = getAimDirection();

        if (!aimDirection.HasValue)
        {
            return;
        }

        Vector2 aimDirectionResolved = aimDirection.Value;

        if (rocketLauncher != null)
        {
            bool used = rocketLauncher.Use(aimDirectionResolved);
            if (used)
            {
                camera.GetComponent <CameraControl>().Shake(0.30f, 15, 500f);

                float lockSkillsTime = playerConfig.getHasGoodRockets() ? 0.25f : 1f;
                LockSkills(lockSkillsTime);
            }
        }
    }