} // AddSpriteToRender(texture, x, y) /// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> public static void AddSpriteToRender( Texture texture, int x, int y) { AddSpriteToRender(texture, new Rectangle(x, y, texture.GfxRectangle.Width, texture.GfxRectangle.Height)); } // AddSpriteToRender(texture, x, y)
} // AddSpriteToRender(tex, rect, pixelRect) /// <summary> /// Add sprite to render /// </summary> /// <param name="tex">Tex</param> /// <param name="rect">Rectangle</param> /// <param name="pixelRect">Pixel rectangle</param> /// <param name="rotation">Rotation</param> public static void AddSpriteToRender(Texture tex, Rectangle rect, Rectangle pixelRect, float rotation, Vector2 rotationPoint, Color col) { sprites.Add(new SpriteToRender( tex, rect, pixelRect, rotation, rotationPoint, col)); } // AddSpriteToRender(tex, rect, pixelRect)
} // AddSpriteToRender(texture, rect, gfxRect) /// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> /// <param name="rect">Rectangle</param> /// <param name="gfxRect">Gfx rectangle</param> public static void AddSpriteToRender( Texture texture, Rectangle rect, Rectangle gfxRect, Color color, SpriteBlendMode blendMode) { sprites.Add( new SpriteToRender(texture, rect, gfxRect, color, blendMode)); } // AddSpriteToRender(texture, rect, gfxRect)
/// <summary> /// Create sprite to render /// </summary> /// <param name="setTexture">Set texture</param> /// <param name="setRect">Set rectangle</param> /// <param name="setPixelRect">Set source rectangle</param> /// <param name="setColor">Set color</param> public SpriteToRender(Texture setTexture, Rectangle setRect, Rectangle setPixelRect, Color setColor) { texture = setTexture; rect = setRect; pixelRect = setPixelRect; color = setColor; } // SpriteToRender(setTexture, setRect, setSourceRect)
} // AddSpriteToRender(tex, rect, pixelRect) /// <summary> /// Add sprite to render centered /// </summary> /// <param name="texture">Texture</param> /// <param name="x">X</param> /// <param name="y">Y</param> /// <param name="scale">Scale</param> public static void AddSpriteToRenderCentered( Texture texture, float x, float y, float scale) { AddSpriteToRender(texture, new Rectangle( (int)(x * 1024 - scale * texture.GfxRectangle.Width / 2), (int)(y * 768 - scale * texture.GfxRectangle.Height / 2), (int)(scale * texture.GfxRectangle.Width), (int)(scale * texture.GfxRectangle.Height))); } // AddSpriteToRenderCentered(texture, x, y)
} // SpriteToRender(setTex, setRect, setPixelRect) /// <summary> /// Create sprite to render /// </summary> /// <param name="setTex">Set tex</param> /// <param name="setRect">Set rectangle</param> /// <param name="setPixelRect">Set pixel rectangle</param> /// <param name="setRotation">Set rotation</param> /// <param name="setRotationPoint">Set rotation point</param> public SpriteToRender(Texture setTex, Rectangle setRect, Rectangle setPixelRect, float setRotation, Vector2 setRotationPoint) { texture = setTex; rect = setRect; pixelRect = setPixelRect; rotation = setRotation; rotationPoint = setRotationPoint; } // SpriteToRender(setTex, setRect, setPixelRect)
} // SpriteToRender(setTexture, setRect, setSourceRect) /// <summary> /// Create sprite to render /// </summary> /// <param name="setTex">Set tex</param> /// <param name="setRect">Set rectangle</param> /// <param name="setPixelRect">Set pixel rectangle</param> /// <param name="setColor">Set color</param> /// <param name="alphaMode">Alpha mode</param> public SpriteToRender(Texture setTex, Rectangle setRect, Rectangle setPixelRect, Color setColor, SpriteBlendMode setBlendMode) { texture = setTex; rect = setRect; pixelRect = setPixelRect; color = setColor; blendMode = setBlendMode; } // SpriteToRender(setTex, setRect, setPixelRect)
} // AddSpriteToRenderCentered(texture, x, y) /// <summary> /// Add sprite to render centered /// </summary> /// <param name="texture">Texture</param> /// <param name="pos">Position</param> public static void AddSpriteToRenderCentered( Texture texture, float x, float y) { AddSpriteToRenderCentered(texture, x, y, 1); } // AddSpriteToRenderCentered(texture, x, y)
} // AddSpriteToRenderCentered(texture, x, y) /// <summary> /// Add sprite to render centered /// </summary> /// <param name="texture">Texture</param> /// <param name="pos">Position</param> public static void AddSpriteToRenderCentered( Texture texture, Vector2 pos) { AddSpriteToRenderCentered(texture, pos.X, pos.Y); } // AddSpriteToRenderCentered(texture, pos)
/// <summary> /// Add sprite to render centered /// </summary> /// <param name="texture">Texture</param> /// <param name="x">X</param> /// <param name="y">Y</param> /// <param name="scale">Scale</param> public static void AddSpriteToRenderCentered( Texture texture, float x, float y, float scale) { AddSpriteToRender(texture, new Rectangle( (int)(x * 1024 - scale * texture.GfxRectangle.Width/2), (int)(y * 768 - scale * texture.GfxRectangle.Height/2), (int)(scale * texture.GfxRectangle.Width), (int)(scale * texture.GfxRectangle.Height))); }
/// <summary> /// Add sprite to render /// </summary> /// <param name="tex">Tex</param> /// <param name="rect">Rectangle</param> /// <param name="pixelRect">Pixel rectangle</param> /// <param name="rotation">Rotation</param> public static void AddSpriteToRender(Texture tex, Rectangle rect, Rectangle pixelRect, float rotation, Vector2 rotationPoint, Color col) { sprites.Add(new SpriteToRender( tex, rect, pixelRect, rotation, rotationPoint, col)); }
/// <summary> /// Add sprite to render centered /// </summary> /// <param name="texture">Texture</param> /// <param name="pos">Position</param> public static void AddSpriteToRenderCentered( Texture texture, float x, float y) { AddSpriteToRenderCentered(texture, x, y, 1); }
} // AddSpriteToRender(texture, x, y) /// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> public static void AddSpriteToRender( Texture texture) { AddSpriteToRender(texture, new Rectangle(0, 0, 1024, 768)); } // AddSpriteToRender(texture)
/// <summary> /// Add sprite to render centered /// </summary> /// <param name="texture">Texture</param> /// <param name="pos">Position</param> public static void AddSpriteToRenderCentered( Texture texture, Vector2 pos) { AddSpriteToRenderCentered(texture, pos.X, pos.Y); }
/// <summary> /// Create sprite to render /// </summary> /// <param name="setTex">Set tex</param> /// <param name="setRect">Set rectangle</param> /// <param name="setPixelRect">Set pixel rectangle</param> /// <param name="setColor">Set color</param> /// <param name="alphaMode">Alpha mode</param> public SpriteToRender(Texture setTex, Rectangle setRect, Rectangle setPixelRect, Color setColor, SpriteBlendMode setBlendMode) { texture = setTex; rect = setRect; pixelRect = setPixelRect; color = setColor; blendMode = setBlendMode; }
/// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> public static void AddSpriteToRender( Texture texture, int x, int y) { AddSpriteToRender(texture, new Rectangle(x, y, texture.GfxRectangle.Width, texture.GfxRectangle.Height)); }
} // AddSpriteToRender(texture, rect, gfxRect) /// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> /// <param name="rect">Rectangle</param> /// <param name="gfxRect">Gfx rectangle</param> public static void AddSpriteToRender( Texture texture, Rectangle rect, Rectangle gfxRect) { sprites.Add(new SpriteToRender(texture, rect, gfxRect, Color.White)); } // AddSpriteToRender(texture, rect, gfxRect)
/// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> /// <param name="rect">Rectangle</param> /// <param name="gfxRect">Gfx rectangle</param> public static void AddSpriteToRender( Texture texture, Rectangle rect, Rectangle gfxRect, Color color, SpriteBlendMode blendMode) { sprites.Add( new SpriteToRender(texture, rect, gfxRect, color, blendMode)); }
/// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> /// <param name="rect">Rectangle</param> /// <param name="gfxRect">Gfx rectangle</param> public static void AddSpriteToRender( Texture texture, Rectangle rect, Rectangle gfxRect) { sprites.Add(new SpriteToRender(texture, rect, gfxRect, Color.White)); }
/// <summary> /// Create sprite to render /// </summary> /// <param name="setTex">Set tex</param> /// <param name="setRect">Set rectangle</param> /// <param name="setPixelRect">Set pixel rectangle</param> /// <param name="setRotation">Set rotation</param> /// <param name="setRotationPoint">Set rotation point</param> public SpriteToRender(Texture setTex, Rectangle setRect, Rectangle setPixelRect, float setRotation, Vector2 setRotationPoint, Color setCol) { texture = setTex; rect = setRect; pixelRect = setPixelRect; rotation = setRotation; rotationPoint = setRotationPoint; color = setCol; }
/// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> public static void AddSpriteToRender( Texture texture) { AddSpriteToRender(texture, new Rectangle(0, 0, 1024, 768)); }
} // AddSpriteToRender(texture, rect, color) /// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> /// <param name="rect">Rectangle</param> public static void AddSpriteToRender( Texture texture, Rectangle rect) { AddSpriteToRender(texture, rect, texture.GfxRectangle, Color.White); } // AddSpriteToRender(texture, rect)
/// <summary> /// Add sprite to render /// </summary> /// <param name="texture">Texture</param> /// <param name="rect">Rectangle</param> public static void AddSpriteToRender( Texture texture, Rectangle rect) { AddSpriteToRender(texture, rect, texture.GfxRectangle, Color.White); }
/// <summary> /// Create sprite to render /// </summary> /// <param name="setTexture">Set texture</param> /// <param name="setRect">Set rectangle</param> /// <param name="setPixelRect">Set source rectangle</param> /// <param name="setColor">Set color</param> public SpriteToRender(Texture setTexture, Rectangle setRect, Rectangle setPixelRect, Color setColor) { texture = setTexture; rect = setRect; pixelRect = setPixelRect; color = setColor; }