private void OnTriggerEnter2D(Collider2D other) { if ((other.CompareTag("Enemy") || other.CompareTag("Boss")) && _doneEnemyDetected == false) { _doneEnemyDetected = true; if (_rocket != null) { _rocket.EnemyDetected(other.transform); } } }
private void OnTriggerEnter2D(Collider2D other) { if ((other.CompareTag("Enemy") || other.CompareTag("Boss")) && _doneEnemyDetected == false) { _doneEnemyDetected = true; if (_rocket != null) { _rocket.EnemyDetected(other.transform); } } }