private void newGameToolStripMenuItem_Click(object sender, EventArgs e) { engine = new RockPaperScissors(); engine.numberOfPlayers = initialNumberOfPlayers; engine.InitializePlayers(engine.numberOfPlayers - 1); roundNumber = 0; console.Clear(); }
public Form1() { CodeContract.Requires(engine != null); CodeContract.Requires(initialNumberOfPlayers != 0); InitializeComponent(); engine.InitializePlayers(engine.numberOfPlayers - 1); console.AppendText("Choose a gesture to throw" + Environment.NewLine + Environment.NewLine); }