コード例 #1
0
    // Use this for initialization
    void Start()
    {
        instantiator       = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> ();
        deleteJewels       = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> ();
        moveJewelsDown     = GameObject.Find("Level Controller").GetComponent <RockLevelMoveJewelsDown> ();
        corners            = GameObject.Find("Level Controller").GetComponent <RockLevelCorners> ();
        touchHandler       = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> ();
        levelOneController = GameObject.Find("Level Controller").GetComponent <RockLevelController> ();
        soundHandler       = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
        if (horizontalPositive)
        {
            oppositeX = transform.position.x - 1;
            oppositeY = transform.position.y;
        }
        else if (horizontalNegative)
        {
            oppositeX = transform.position.x + 1;
            oppositeY = transform.position.y;
        }
        else if (verticalPositive)
        {
            oppositeY = transform.position.y - 1;
            oppositeX = transform.position.x;
        }
        else if (verticalNegative)
        {
            oppositeY = transform.position.y + 1;
            oppositeX = transform.position.x;
        }

        jewelDeletedCounter = 0;
        arrayCount          = 0;
        soundNumber         = 0;
        GetComponent <Rigidbody2D>().AddTorque(540);
        deleteList    = new HashSet <GameObject> ();
        timeForDelete = true;
        cooldown      = .5f;
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        deleteAgain       = false;
        fourInARow        = false;
        explosionsOn      = true;
        bombNumber        = 8;
        deleteCount       = 0;
        zPosition         = -30;
        deleteListCopy    = new HashSet <GameObject> ();
        boulderDeleteList = new HashSet <GameObject> ();
        floatingJewelList = new HashSet <GameObject> ();
        moveJewelsDown    = gameObject.GetComponent <RockLevelMoveJewelsDown> ();
        instantiator      = gameObject.GetComponent <RockLevelInstantiator> ();
        controller        = gameObject.GetComponent <RockLevelController> ();
        touchHandler      = gameObject.GetComponent <RockLevelTouchHandler> ();
        //		tutorialTouchHandler = gameObject.GetComponent<LevelTwoTutorialTouchHandler> ();
        checkForMatches  = gameObject.GetComponent <RockLevelCheckForMatches> ();
        bombHandler      = gameObject.GetComponent <RockLevelBombHandler> ();
        matchAssistant   = gameObject.GetComponent <RockLevelMatchAssistant> ();
        fourInARowScript = gameObject.GetComponent <RockLevelFourInARow> ();
        //		corners = GameObject.Find ("Level One Controller").GetComponent<LevelOneCorners> ();
        scoreKeeper     = gameObject.GetComponent <RockLevelScoreKeeper> ();
        movementChecker = gameObject.GetComponent <RockLevelMovementChecker> ();
        noMatchChecker  = gameObject.GetComponent <RockLevelNoMatchChecker> ();
        starShooter     = gameObject.GetComponent <RockLevelStarShooter> ();
        if (GameObject.Find("Jewel Collector") != null)
        {
            endOfLevelJewelSprayer = GameObject.Find("Jewel Collector").GetComponent <EndOfLevelCollectionJewelShooter> ();
        }
        soundHandler            = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
        boulderHolder           = new List <PositionHolder> ();
        targetStaticBlueJewel   = GameObject.Find("Static Jewel Four");
        targetStaticGreenJewel  = GameObject.Find("Static Jewel Three");
        targetStaticOrangeJewel = GameObject.Find("Static Jewel Six");
        targetStaticPurpleJewel = GameObject.Find("Static Jewel Five");
        targetStaticRedJewel    = GameObject.Find("Static Jewel Two");
        targetStaticWhiteJewel  = GameObject.Find("Static Jewel One");

//		if (GameObject.Find ("Time Bomb ID") != null)
//			decreaseBombs = GameObject.Find ("Time Bomb ID").GetComponent<DecreaseBombs> ();
        timeStamp           = Time.time;
        assistanceTimeStamp = Time.time;
        testTimeStamp       = Time.time;
        swapMadeTimestamp   = Time.time;
        swapMadeCoodown     = .1f;
//		okayToMoveTimeStamp = Time.time;
//		okayToMoveCooldown = .1f;
        assistanceCooldown    = 7f;
        powerTrackerTimestamp = Time.time;
        powerTrackerCooldown  = 5;
        cooldown         = 1.5f;
        shadeCount       = 0;
        noMatchCount     = 0;
        deletedPositions = new List <PositionHolder> ();
        if (GameObject.Find("Mountain Level One ID") != null)
        {
            tutorialLevel1 = true;
        }
        else if (GameObject.Find("Mountain Level Two ID") != null)
        {
            tutorialLevel2 = true;
        }
        else if (GameObject.Find("Mountain Level Three ID") != null)
        {
            tutorialLevel3 = true;
        }
        else if (GameObject.Find("Cabin Level Two ID") != null)
        {
            tutorialLevel4 = true;
        }
        startingLeftJewelPosition = -2.415f;
        horizontalMultiplier      = .6125f;
    }