void FixedUpdate() { if (darkenShade) { if (!turnedOffPowerButton && GameObject.Find("Power Up Button(Clone)") != null) { turnedOffPowerButton = true; GameObject.Find("Power Up Button(Clone)").GetComponent <SpriteRenderer> ().sprite = pressedButton; GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonHandler> ().SetTouchOn(false); } if (instantiateOwlie) { instantiateOwlie = false; instantiatedOwlieSwapper = (GameObject)Instantiate(owlieSwapper); instantiatedSpeechBubble = (GameObject)Instantiate(speechBubble, new Vector3(-10, 3.74f, -11.9f), Quaternion.identity); instantiatedSpeechBubble.GetComponent <LevelFailedScreenSlider> ().SetTargetX(-.94f); currentOwlie = (GameObject)Instantiate(owlie, new Vector3(-10, 2.28f, -11.9f), Quaternion.identity); currentOwlie.GetComponent <LevelFailedScreenSlider> ().SetTargetX(1.75f); instantiatedOwlieSwapper.GetComponent <OwlieSwapper> ().SetCurrentOwlie(currentOwlie); } if (oldColor.a < .67f) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a + .02f); oldColor = spriteRenderer.color; } else { MakeJewelsBounce(); timeStamp = Time.time; bounceJewels = true; touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); darkenShade = false; darkened = true; } } else if (lightenShade) { if (oldColor.a > 0) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a - .02f); oldColor = spriteRenderer.color; } else { GameObject temp = instantiator.GetJewelGridGameObject(2, 2); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -4f); lightenShade = false; Instantiate(nextTutorialShade); Destroy(gameObject); } } if (bounceJewels && Time.time > timeStamp + cooldown) { timeStamp = Time.time; MakeJewelsBounce(); } }
// Update is called once per frame void Update() { if (turnTouchBackOn && Time.time < timeStamp + cooldown) { checkForMatches.SetGameStarted(true); touchHandler.UnpauseTouch(); turnTouchBackOn = false; } }
void FixedUpdate() { if (darkenShade) { if (oldColor.a < .67f) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a + .02f); oldColor = spriteRenderer.color; } else { MakeJewelsBounce(); timeStamp = Time.time; bounceJewels = true; touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); darkenShade = false; } } else if (lightenShade) { if (oldColor.a > 0) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a - .02f); oldColor = spriteRenderer.color; } else { lightenShade = false; GameObject temp = instantiator.GetJewelGridGameObject(0, 3); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); temp = instantiator.GetJewelGridGameObject(1, 3); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); temp = instantiator.GetJewelGridGameObject(2, 2); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); temp = instantiator.GetJewelGridGameObject(2, 3); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); Instantiate(nextTutorialShade); Destroy(gameObject); } } if (bounceJewels && Time.time > timeStamp + cooldown) { timeStamp = Time.time; MakeJewelsBounce(); } }
void FixedUpdate() { if (darkenShade) { if (oldColor.a < .67f) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a + .02f); oldColor = spriteRenderer.color; } else { MakeJewelsBounce(); darkened = true; timeStamp = Time.time; bounceJewels = true; touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); darkenShade = false; } } else if (lightenShade) { if (oldColor.a > 0) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a - .02f); oldColor = spriteRenderer.color; } else { lightenShade = false; touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); // Instantiate (nextTutorialShade); Destroy(gameObject); } } if (bounceJewels && Time.time > timeStamp + cooldown) { timeStamp = Time.time; MakeJewelsBounce(); } }
public void DarkenShade() { if (PlayerPrefs.HasKey("Level Ten Tutorial Played")) { touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(false); Destroy(gameObject); } darkenShade = true; // GameObject temp = instantiator.GetJewelGridGameObject (3, 3); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -12); // // temp = instantiator.GetJewelGridGameObject (3, 5); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -12f); // // temp = instantiator.GetJewelGridGameObject (5, 3); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -12); // // temp = instantiator.GetJewelGridGameObject (5, 5); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -12); }
void FixedUpdate() { if (darkenShade) { if (instantiateOwlie) { instantiateOwlie = false; instantiatedOwlieSwapper = (GameObject)Instantiate(owlieSwapper); instantiatedSpeechBubble = (GameObject)Instantiate(speechBubble, new Vector3(-10, 3.59f, -11.9f), Quaternion.identity); instantiatedSpeechBubble.GetComponent <LevelFailedScreenSlider> ().SetTargetX(-.94f); currentOwlie = (GameObject)Instantiate(owlie, new Vector3(-10, 1.8f, -50), Quaternion.identity); currentOwlie.GetComponent <LevelFailedScreenSlider> ().SetTargetX(1.75f); instantiatedOwlieSwapper.GetComponent <OwlieSwapper> ().SetCurrentOwlie(currentOwlie); } if (oldColor.a < .67f) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a + .02f); oldColor = spriteRenderer.color; } else { MakeJewelsBounce(); timeStamp = Time.time; bounceJewels = true; touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); darkenShade = false; } } else if (lightenShade) { if (oldColor.a > 0) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a - .02f); oldColor = spriteRenderer.color; } else { GameObject temp = instantiator.GetJewelGridGameObject(4, 4); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -51); temp = instantiator.GetJewelGridGameObject(5, 4); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -50.99f); temp = instantiator.GetJewelGridGameObject(6, 4); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -51); temp = instantiator.GetJewelGridGameObject(7, 4); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -51); temp = instantiator.GetJewelGridGameObject(5, 5); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -51); temp = instantiator.GetJewelGridGameObject(5, 6); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -51); lightenShade = false; Instantiate(nextTutorialShade); Destroy(gameObject); } } if (bounceJewels && Time.time > timeStamp + cooldown) { timeStamp = Time.time; MakeJewelsBounce(); } }
void FixedUpdate() { if (darkenShade) { if (instantiateOwlie) { instantiateOwlie = false; instantiatedOwlieSwapper = (GameObject)Instantiate(owlieSwapper); instantiatedSpeechBubble = (GameObject)Instantiate(speechBubble, new Vector3(-10, 3.74f, -11.9f), Quaternion.identity); instantiatedSpeechBubble.GetComponent <LevelFailedScreenSlider> ().SetTargetX(-.94f); currentOwlie = (GameObject)Instantiate(owlie, new Vector3(-10, 2.28f, -11.9f), Quaternion.identity); currentOwlie.GetComponent <LevelFailedScreenSlider> ().SetTargetX(1.75f); instantiatedOwlieSwapper.GetComponent <OwlieSwapper> ().SetCurrentOwlie(currentOwlie); } if (oldColor.a < .67f) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a + .02f); oldColor = spriteRenderer.color; } else { MakeJewelsBounce(); timeStamp = Time.time; bounceJewels = true; touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); darkenShade = false; darkened = true; } } else if (lightenShade) { if (oldColor.a > 0) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a - .02f); oldColor = spriteRenderer.color; } else { GameObject temp = instantiator.GetJewelGridGameObject(3, 3); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -2); temp = instantiator.GetJewelGridGameObject(3, 5); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -2f); temp = instantiator.GetJewelGridGameObject(5, 3); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -2); temp = instantiator.GetJewelGridGameObject(5, 5); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -2); lightenShade = false; PlayerPrefs.SetInt("Level Four Tutorial Played", 1); GameObject.Find("Level Controller").GetComponent <RockLevelMatchAssistant> ().SetTutorialLevel(false); // Instantiate (nextTutorialShade); Destroy(gameObject); } } if (bounceJewels && Time.time > timeStamp + cooldown) { timeStamp = Time.time; MakeJewelsBounce(); } }
void FixedUpdate() { if (darkenShade) { if (instantiateOwlie) { instantiateOwlie = false; instantiatedSpeechBubble = (GameObject)Instantiate(speechBubble, new Vector3(-10, 3.74f, -11.9f), Quaternion.identity); instantiatedSpeechBubble.GetComponent <LevelFailedScreenSlider> ().SetTargetX(-.94f); } if (oldColor.a < .67f) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a + .02f); oldColor = spriteRenderer.color; } else { MakeJewelsBounce(); timeStamp = Time.time; bounceJewels = true; touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); darkenShade = false; darkened = true; } } else if (lightenShade) { if (oldColor.a > 0) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a - .02f); oldColor = spriteRenderer.color; } else { // GameObject temp = instantiator.GetJewelGridGameObject (3, 4); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -.5f); // // temp = instantiator.GetJewelGridGameObject (4, 3); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -.5f); // // temp = instantiator.GetJewelGridGameObject (4, 5); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -.5f); // // temp = instantiator.GetJewelGridGameObject (5, 4); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -.5f); GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonHandler> ().SetTouchOn(true); GameObject.Find("Power Up Button(Clone)").GetComponent <SpriteRenderer> ().sprite = regularButton; lightenShade = false; PlayerPrefs.SetInt("Level Four Tutorial Played", 1); // Instantiate (nextTutorialShade); Destroy(gameObject); } } if (bounceJewels && Time.time > timeStamp + cooldown) { timeStamp = Time.time; MakeJewelsBounce(); } }
void FixedUpdate() { if (!plusFiveMoved && GameObject.Find("Plus Five Coin Holder") != null) { plusFiveMoved = true; GameObject.Find("Plus Five Coin Holder").transform.Translate(new Vector3(0, 0, -100)); GameObject.Find("Plus 5 Bomb Button(Clone)").GetComponent <PlusFiveButtonHandler> ().SetTouchOn(false); } if (!jewelSwapMoved && GameObject.Find("Jewel Swap Coin Handler") != null) { jewelSwapMoved = true; GameObject.Find("Jewel Swap Coin Handler").transform.Translate(new Vector3(0, 0, -100)); GameObject.Find("Jewel Swap Button(Clone)").GetComponent <JewelSwapHandler> ().SetTouchOn(false); } if (!rowDestructionMoved && GameObject.Find("Row Destruction Coin Holder") != null) { rowDestructionMoved = true; GameObject.Find("Row Destruction Coin Holder").transform.Translate(new Vector3(0, 0, -100)); GameObject.Find("Row Destruction Button(Clone)").GetComponent <RowDestructionButtonHandler> ().SetTouchOn(false); } if (!powerBombMoved && GameObject.Find("Power Bomb Coin Handler") != null) { powerBombMoved = true; GameObject.Find("Power Bomb Coin Handler").transform.Translate(new Vector3(0, 0, -100)); GameObject.Find("Bomb Power Button(Clone)").GetComponent <PowerBombButtonHandler> ().SetTouchOn(false); } if (!multiStarMoved && GameObject.Find("Multi Star Coin Holder") != null) { multiStarMoved = true; GameObject.Find("Multi Star Coin Holder").transform.Translate(new Vector3(0, 0, -100)); GameObject.Find("Multi Star Power Button(Clone)").GetComponent <MultiStarPowerHandler> ().SetTouchOn(false); } if (!bottomBannerMoved && GameObject.Find("Bottom Banner(Clone)") != null) { bottomBannerMoved = true; GameObject.Find("Bottom Banner(Clone)").transform.position = new Vector3(transform.position.x, transform.position.y, -100); } if (darkenShade) { if (instantiateOwlie) { instantiateOwlie = false; instantiatedOwlieSwapper = (GameObject)Instantiate(owlieSwapper); // instantiatedSpeechBubble = (GameObject)Instantiate (speechBubble, new Vector3 (-10, 3.02f, -11.9f), Quaternion.identity); // instantiatedSpeechBubble.GetComponent<LevelFailedScreenSlider> ().SetTargetX (-.94f); currentOwlie = (GameObject)Instantiate(owlie, new Vector3(-10, 1.23f, -55), Quaternion.identity); currentOwlie.GetComponent <LevelFailedScreenSlider> ().SetTargetX(1.75f); instantiatedOwlieSwapper.GetComponent <OwlieSwapper> ().SetCurrentOwlie(currentOwlie); } if (oldColor.a < .67f) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a + .02f); oldColor = spriteRenderer.color; } else { // MakeJewelsBounce (); timeStamp = Time.time; bounceJewels = true; darkenShade = false; } } else if (lightenShade) { if (oldColor.a > 0) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a - .02f); oldColor = spriteRenderer.color; } else { touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); GameObject.Find("Bottom Banner").transform.position = new Vector3(GameObject.Find("Bottom Banner").transform.position.x, GameObject.Find("Bottom Banner").transform.position.y, -1); GameObject.Find("Plus Five Coin Holder").transform.Translate(new Vector3(0, 0, 100)); GameObject.Find("Plus 5 Bomb Button(Clone)").GetComponent <PlusFiveButtonHandler> ().SetTouchOn(true); GameObject.Find("Jewel Swap Coin Handler").transform.Translate(new Vector3(0, 0, 100)); GameObject.Find("Jewel Swap Button(Clone)").GetComponent <JewelSwapHandler> ().SetTouchOn(true); GameObject.Find("Row Destruction Coin Holder").transform.Translate(new Vector3(0, 0, 100)); GameObject.Find("Row Destruction Button(Clone)").GetComponent <RowDestructionButtonHandler> ().SetTouchOn(true); GameObject.Find("Power Bomb Coin Handler").transform.Translate(new Vector3(0, 0, 100)); GameObject.Find("Bomb Power Button(Clone)").GetComponent <PowerBombButtonHandler> ().SetTouchOn(true); GameObject.Find("Multi Star Coin Holder").transform.Translate(new Vector3(0, 0, 100)); GameObject.Find("Multi Star Power Button(Clone)").GetComponent <MultiStarPowerHandler> ().SetTouchOn(true); GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonHandler> ().SetTouchOn(true); GameObject.Find("Pause Button(Clone)").GetComponent <PauseButtonHandler> ().SetTouchOn(true); lightenShade = false; Destroy(gameObject); } } // if (bounceJewels && Time.time > timeStamp + cooldown) { // timeStamp = Time.time; //// MakeJewelsBounce (); // } }
void FixedUpdate() { if (darkenShade) { if (instantiateSpeechBubble) { instantiateSpeechBubble = false; instantiatedSpeechBubble = (GameObject)Instantiate(speechBubble, new Vector3(-10, 2.77f, -11.9f), Quaternion.identity); instantiatedSpeechBubble.GetComponent <LevelFailedScreenSlider> ().SetTargetX(1.12f); } if (oldColor.a < .67f) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a + .02f); oldColor = spriteRenderer.color; } else { if (!translated) { translated = true; GameObject temp = instantiator.GetJewelGridGameObject(7, 6); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); temp = instantiator.GetJewelGridGameObject(6, 6); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); temp = instantiator.GetJewelGridGameObject(5, 6); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -11.9f); temp = instantiator.GetJewelGridGameObject(5, 7); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); temp = instantiator.GetJewelGridGameObject(4, 6); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); temp = instantiator.GetJewelGridGameObject(3, 6); temp.transform.position = new Vector3(temp.transform.position.x, temp.transform.position.y, -12); } MakeJewelsBounce(); timeStamp = Time.time; bounceJewels = true; touchHandler.SetGameStarted(true); matchChecker.SetGameStarted(true); darkenShade = false; } } else if (lightenShade) { if (oldColor.a > 0) { spriteRenderer.color = new Color(oldColor.r, oldColor.g, oldColor.b, oldColor.a - .02f); oldColor = spriteRenderer.color; } else { // GameObject temp = instantiator.GetJewelGridGameObject (4, 2); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -12); // // temp = instantiator.GetJewelGridGameObject (4, 3); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -12); // // temp = instantiator.GetJewelGridGameObject (3, 3); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -12); // // temp = instantiator.GetJewelGridGameObject (4, 4); // temp.transform.position = new Vector3 (temp.transform.position.x, temp.transform.position.y, -12); lightenShade = false; GameObject.Find("Instantiator").GetComponent <LevelTwoCreator> ().GetRidOfSloMo(); // Instantiate (nextTutorialShade); Destroy(gameObject); } } if (bounceJewels && Time.time > timeStamp + cooldown) { timeStamp = Time.time; MakeJewelsBounce(); } }