void Start () { // Initialize variables player = GameObject.Find ("Player"); ragdoll = player.GetComponent<RobotRagdoll>(); deathPS = GameObject.Find ("DeathPS"); }
private void Start() { // Get the transform of the main camera to allow for camera-relative controls if (Camera.main != null) { cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); } // Initialize variables character = GetComponent<RobotCharacter>(); ragdoll = GetComponent<RobotRagdoll>(); particle = GetComponent<RobotParticleManager>(); energy = GetComponent<RobotEnergy>(); isoCam = Camera.main.GetComponent<IsometricCamera>(); GM = GameObject.Find("GameManager").GetComponent<GameManager>(); gui = GameObject.Find ("GUI").GetComponentInChildren<GUIManager>(); entity = GetComponentInChildren<EntityRig>(); crouch = false; guard = false; leftTriggerReleased = true; rightTriggerReleased = true; energy.StartEnergyDrain(); }
void Start() { cg = gameEnding.GetComponent <CanvasGroup>(); text = gameEnding.GetComponentInChildren <Text>(); m_Ragdoll = character.robot.GetComponent <RobotRagdoll>(); }
void Start() { m_Animator = GetComponent <Animator>(); m_Rigidbody = GetComponent <Rigidbody>(); m_Ragdoll = GetComponent <RobotRagdoll>(); }
private void Start() { // Get the transform of the main camera to allow for camera-relative controls if (Camera.main != null) { cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); } // Initialize variables character = GetComponent<RobotCharacter>(); ragdoll = GetComponent<RobotRagdoll>(); isoCam = Camera.main.GetComponent<IsometricCamera>(); crouch = false; guard = false; leftTriggerReleased = true; rightTriggerReleased = true; }