コード例 #1
0
 void Start()
 {
     rb                     = GetComponent <Rigidbody>();
     speed                  = 40;
     curspeed               = 0f;
     acceleration           = 2f;
     rotationSpeed          = 100;
     currHorRot             = transform.eulerAngles.y;
     cameraAnchorH.rotation = Quaternion.Euler(0, currHorRot, 0);
     rb.freezeRotation      = true;
     powerups               = GetComponent <PowerUps>();
     gm                     = FindObjectOfType <GameManager>();
     mm                     = FindObjectOfType <MusicManager>();
     tilePickupAudio        = GetComponent <AudioSource>();
     Icon                   = FindObjectOfType <RobotIcon>();
     animator               = GetComponent <Animator>();
     control                = false;
     msgDisp.text           = "";
     fixportal              = true;
     canPortal              = true;
     cc                     = FindObjectOfType <ChatController>();
     //if (chat == false)
     //{
     //    cc.gameObject.SetActive(false);
     //}
 }
コード例 #2
0
 void Start()
 {
     rb                = GetComponent <Rigidbody>();
     speed             = 40;
     curspeed          = 0f;
     acceleration      = 2f;
     rotationSpeed     = 75;
     rb.freezeRotation = true;
     powerups          = rb.gameObject.GetComponent <PowerUps>();
     gm                = FindObjectOfType <GameManager>();
     mm                = FindObjectOfType <MusicManager>();
     tilePickupAudio   = GetComponent <AudioSource>();
     Icon              = FindObjectOfType <RobotIcon>();
     animator          = GetComponent <Animator>();
     control           = false;
     msgDisp.text      = "";
 }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        Knight     = GameObject.Find("Knight Costume");
        KnightIcon = GameObject.Find("Knight Icon");
        Ghost      = GameObject.Find("Ghost Costume");
        GhostIcon  = GameObject.Find("Ghost Icon");
        Robot      = GameObject.Find("Robot Costume");
        RobotIcon  = GameObject.Find("Robot Icon");
        Wizard     = GameObject.Find("Wizard Costume");
        WizardIcon = GameObject.Find("Wizard Icon");

        Knight.SetActive(false);
        Ghost.SetActive(false);
        Robot.SetActive(false);
        Wizard.SetActive(false);

        KnightIcon.SetActive(false);
        GhostIcon.SetActive(false);
        RobotIcon.SetActive(false);
        WizardIcon.SetActive(false);


        objList = new GameObject[] { Knight, Ghost, Robot, Wizard, KnightIcon, GhostIcon, RobotIcon, WizardIcon };



        myRigidBody = GetComponent <Rigidbody2D>();
        myCollider  = GetComponent <Collider2D>();

        //myAnimator = Knight.GetComponent<Animator>();
        //myAnimator.SetBool("ability", false);
        jumpTimeTracker    = jumpTime;
        switchCostumeLeft  = false;
        switchCostumeRight = false;
        falling            = false;
        death            = false;
        startingPosition = transform.position;
    }