void Start() { rb = GetComponent <Rigidbody>(); speed = 40; curspeed = 0f; acceleration = 2f; rotationSpeed = 100; currHorRot = transform.eulerAngles.y; cameraAnchorH.rotation = Quaternion.Euler(0, currHorRot, 0); rb.freezeRotation = true; powerups = GetComponent <PowerUps>(); gm = FindObjectOfType <GameManager>(); mm = FindObjectOfType <MusicManager>(); tilePickupAudio = GetComponent <AudioSource>(); Icon = FindObjectOfType <RobotIcon>(); animator = GetComponent <Animator>(); control = false; msgDisp.text = ""; fixportal = true; canPortal = true; cc = FindObjectOfType <ChatController>(); //if (chat == false) //{ // cc.gameObject.SetActive(false); //} }
void Start() { rb = GetComponent <Rigidbody>(); speed = 40; curspeed = 0f; acceleration = 2f; rotationSpeed = 75; rb.freezeRotation = true; powerups = rb.gameObject.GetComponent <PowerUps>(); gm = FindObjectOfType <GameManager>(); mm = FindObjectOfType <MusicManager>(); tilePickupAudio = GetComponent <AudioSource>(); Icon = FindObjectOfType <RobotIcon>(); animator = GetComponent <Animator>(); control = false; msgDisp.text = ""; }
// Use this for initialization void Start() { Knight = GameObject.Find("Knight Costume"); KnightIcon = GameObject.Find("Knight Icon"); Ghost = GameObject.Find("Ghost Costume"); GhostIcon = GameObject.Find("Ghost Icon"); Robot = GameObject.Find("Robot Costume"); RobotIcon = GameObject.Find("Robot Icon"); Wizard = GameObject.Find("Wizard Costume"); WizardIcon = GameObject.Find("Wizard Icon"); Knight.SetActive(false); Ghost.SetActive(false); Robot.SetActive(false); Wizard.SetActive(false); KnightIcon.SetActive(false); GhostIcon.SetActive(false); RobotIcon.SetActive(false); WizardIcon.SetActive(false); objList = new GameObject[] { Knight, Ghost, Robot, Wizard, KnightIcon, GhostIcon, RobotIcon, WizardIcon }; myRigidBody = GetComponent <Rigidbody2D>(); myCollider = GetComponent <Collider2D>(); //myAnimator = Knight.GetComponent<Animator>(); //myAnimator.SetBool("ability", false); jumpTimeTracker = jumpTime; switchCostumeLeft = false; switchCostumeRight = false; falling = false; death = false; startingPosition = transform.position; }