public RobotGameStepEventArgs(RobotGameTable currentTable) { _currentTable = currentTable; }
// TODO ellenőrizni a kapott intet ! NEM lehet páratlan, NEM lehet negativ 0 etc.... public void NewGame(Int32 gamesize) { _table = new RobotGameTable(gamesize); _direction = RandomDirection(); _wallsCount = 0; _gameTime = 0; switch (_gameSpeed) { case GameSpeed.Fast: { _robotStepEveryXSec = GameSpeedFast; break; } case GameSpeed.Normal: { _robotStepEveryXSec = GameSpeedNormal; break; } case GameSpeed.Slow: { _robotStepEveryXSec = GameSpeedSlow; break; } } }