private void UpdateUI() { switch (bt.GetRobotState()) { case RobotBlackboard.RobotStates.Idle: spriteAnimator.SetTrigger(idleTrigger); StartTimer(); break; case RobotBlackboard.RobotStates.Patrol: spriteAnimator.SetTrigger(patrolTrigger); StopTimer(); break; case RobotBlackboard.RobotStates.Chase: spriteAnimator.SetTrigger(chaseTrigger); StopTimer(); break; case RobotBlackboard.RobotStates.Attack: spriteAnimator.SetTrigger(attackTrigger); StopTimer(); break; case RobotBlackboard.RobotStates.Kick: spriteAnimator.SetTrigger(kickTrigger); StopTimer(); break; } nodeText.text = bt.GetRobotState().ToString(); distanceDropdown.SetValueWithoutNotify((int)bt.GetRobotToPlayerDistance()); idlePauseTimeInputField.text = bt.GetIdlePauseTime().ToString(); reachedPatrolPointToggle.SetIsOnWithoutNotify(bt.GetPatrolReachedPoint()); canSeePlayerToggle.SetIsOnWithoutNotify(bt.GetPlayerVisibility()); playerIsDeadToggle.SetIsOnWithoutNotify(bt.GetPlayerStatus()); }
public override NodeStates Process(BlackboardBase bb) { if (debug) { Debug.Log($"PATROL"); } RobotBlackboard robotBB = bb as RobotBlackboard; if (!robotBB.GetPatrolReachedPoint()) { return(NodeStates.Running); } else { robotBB.SetPatrolReachedPoint(false); return(NodeStates.Success); } }