public new void Awake() { Config_ = new Roar.implementation.Config (); Logger logger = new Logger (); api = new MockRequestSender (Config_, this, logger); Roar.implementation.DataStore data_store = new Roar.implementation.DataStore (api, logger); WebAPI_ = new global::WebAPI (api); User_ = new Roar.implementation.Components.User (WebAPI_.user, data_store, logger); Properties_ = new Roar.implementation.Components.Properties (data_store); Inventory_ = new Roar.implementation.Components.Inventory (WebAPI_.items, data_store, logger); Shop_ = new Roar.implementation.Components.Shop (WebAPI_.shop, data_store, logger); Actions_ = new Roar.implementation.Components.Actions (WebAPI_.tasks, data_store); UrbanAirship_ = new Roar.implementation.Adapters.UrbanAirship (WebAPI_); // Apply public settings Config.game = gameKey; }
public new void Awake() { config = new Roar.implementation.Config (); Logger logger = new Logger (); api = new MockRequestSender (config, this, logger); webAPI = new global::WebAPI(api); Roar.implementation.DataStore data_store = new Roar.implementation.DataStore (webAPI, logger); user = new Roar.implementation.Components.User (webAPI.user, data_store, logger); properties = new Roar.implementation.Components.Properties (data_store); inventory = new Roar.implementation.Components.Inventory (webAPI.items, data_store, logger); shop = new Roar.implementation.Components.Shop (webAPI.shop, data_store, logger); friends = new Roar.implementation.Components.Friends (webAPI.friends, data_store, logger); tasks = new Roar.implementation.Components.Tasks (webAPI.tasks, data_store); urbanAirship = new Roar.implementation.Adapters.UrbanAirship (webAPI); // Apply public settings // TODO: Not sure what this should be now. // Config.game = gameKey; }