コード例 #1
0
ファイル: MockRoar.cs プロジェクト: yorrickm/sdk-unity
    public new void Awake()
    {
        Config_ = new Roar.implementation.Config ();
        Logger logger = new Logger ();

        api = new MockRequestSender (Config_, this, logger);
        Roar.implementation.DataStore data_store = new Roar.implementation.DataStore (api, logger);
        WebAPI_ = new global::WebAPI (api);
        User_ = new Roar.implementation.Components.User (WebAPI_.user, data_store, logger);
        Properties_ = new Roar.implementation.Components.Properties (data_store);
        Inventory_ = new Roar.implementation.Components.Inventory (WebAPI_.items, data_store, logger);
        Shop_ = new Roar.implementation.Components.Shop (WebAPI_.shop, data_store, logger);
        Actions_ = new Roar.implementation.Components.Actions (WebAPI_.tasks, data_store);

        UrbanAirship_ = new Roar.implementation.Adapters.UrbanAirship (WebAPI_);

        // Apply public settings
        Config.game = gameKey;
    }
コード例 #2
0
ファイル: MockRoar.cs プロジェクト: QuiVeeGlobal/sdk-unity
    public new void Awake()
    {
        config = new Roar.implementation.Config ();
        Logger logger = new Logger ();

        api = new MockRequestSender (config, this, logger);
        webAPI = new global::WebAPI(api);
        Roar.implementation.DataStore data_store = new Roar.implementation.DataStore (webAPI, logger);
        user = new Roar.implementation.Components.User (webAPI.user, data_store, logger);
        properties = new Roar.implementation.Components.Properties (data_store);
        inventory = new Roar.implementation.Components.Inventory (webAPI.items, data_store, logger);
        shop = new Roar.implementation.Components.Shop (webAPI.shop, data_store, logger);
        friends = new Roar.implementation.Components.Friends (webAPI.friends, data_store, logger);
        tasks = new Roar.implementation.Components.Tasks (webAPI.tasks, data_store);

        urbanAirship = new Roar.implementation.Adapters.UrbanAirship (webAPI);

        // Apply public settings
        // TODO: Not sure what this should be now.
        // Config.game = gameKey;
    }