// public void InitToken(Material mat, GameObject tokenPref, RoadRouter.Type type) { GameObject token = Instantiate(tokenPref, transform); cellInfo.InitNode(mat, token.GetComponent <Token>()); cellInfo.Type = type; }
// public void InitNode(Material mat, Token newToken) { token = newToken; token.material = mat; type = RoadRouter.Type.node; roads = new int[HexMasterData.directionCount]; }